Two Worlds II – A Look Ahead

Anyone who knows the slightest thing about my gaming habits will be aware of the fact that I prefer to immerse myself in one game at a time and, depending on workload and the depth of the game, this could mean literally playing the same game for months on end in order to take it to completion. In May of 2007, I read about a new RPG game from Reality Pump called Two Worlds which was described as being “Oblivion on speed”. That was how the testimonial on the cover art described it, whereas pretty much all of the online resources and review sites dissected and destroyed Two Worlds to the point where it became customary to assume that anyone who enjoyed it was either an idiot or, as one person commented, a masochist. I’m far from being an idiot.

Like any rational and intelligent person, I decided to form my own opinion rather than listening to the beliefs of someone who likely never played it beyond the first couple of hours, and so began my love affair with Antaloor. I can’t possibly deny that the game had its flaws, mainly because of how it had been ported from a PC release over to XBox 360 without any additional consideration given to the inventory system, but if you can look beyond the flaws and the poor voice acting (although I personally found all the Pseudo-Olde-English very entertaining), as one would do with any game, what you’re left with is a wonderful journey to a fantastic land featuring all manner of landscapes and creatures to pull you away from mundanity… if only for a hundred or so hours.

Imagine, then, my disappointment when the much anticipated “Temptation” DLC was put on hold indefinitely, and a release date seemed to edge further and further away with each passing moment. The reason for this delay eventually became clear, in that Reality Pump had taken “The Temptation” far beyond their original vision and it had now evolved into a fully fledged sequel. As expected, with so much negativity surrounding the original game, the cynics and haters are already out in force for Two Worlds II… but will it live up to the expecations of those of us who enjoyed Two Worlds or simply reinforce the hatred of those that didn’t? While other RPGs in recent years have failed to impress on the consoles due to over compressed textures, reduced polygons and a badly ported inventory system, the much talked about “GRACE” engine created by Reality Pump specifically for Two Worlds II allows game visuals to have a level playing field over PC, XBox 360, Playstation 3 and Mac. As well as the technological advances, with a storyline written by two acclaimed authors and a strong attention to detail with the voice acting, Two Worlds II is sure to have even the most sceptical of reviewers wondering what lies ahead.

Two Worlds 2 not only sees the return of weapon stacking feature from the original game, but the intoduction of the CRAFT system where you can deconstruct existing weaponry and armour, and create your own unique designs using pieces of existing items

We asked Joerg Schindler from Zuxxez what Two Worlds II had in store for those of us who enjoyed the original outing, and whether or not we’d expect to see the stacked weaponry from Two Worlds which allowed the player to combine similar weapons in order to boost the magical properties and damage points… “Of course we transferred all successful features from part one into Two Worlds II, and even expand them! For example the stacked weaponry. We implemented a CRAFT system which allows the player to destroy his weapons and upgrade other weapons with this material. It is much more balanced than the former stacking system. Two handed combat will also be available with totally new moves!”.

Set five years on from where Two Worlds left off, our hero is left weakened and will be starting from a blank canvas. While this may be a disappointment to those who have carried on their Mass Effect character to Mass Effect 2, it does mean that the player has the thrill of choosing a new path for their character and isn’t starting the game with a high level character. Our story continues with our hero imprisoned within the dungeons of Gandohar’s stronghold as a group of Orcs attempt to rescue him to help overthrow Gandohar before he can use the power within Kyra to overthrow and decimate Antaloor. Under the power of the Dragon Queen, the Orcs are now allied with the humans in a joint force to protect the world they know from Gandohar’s clutches.

     
 

In order to bring a new element to the Two Worlds universe, the Two Worlds II map covers an area of around 60 square km, almost four times the size of Oblivion’s 16 square km map, including areas of water which can be navigated by utilising the new sailing feature. The ability to travel the world on horseback has returned but, this time around, the game utilises the same motion capture technology that Ubisoft used for Assassin’s Creed for added realism and motion capture technology was also used in the combat system by using Polish and German Olympic sword fighters to establish realistic fighting movements. Another recent introduction is the ability to reverse engineer enchanted amulets to add other magical elements so a typical Necromancer spell can be re-engineered to also include a fireball attribute to further enhance the spellcasting.

As with the previous release, Two Worlds II offers a multiplayer experience including an RTS style build mode where you have the ability to create an entire village from scratch, manage all resources, and recruit other players from your friends list to fight alongside you. You also have the ability to create your own PvP weapons to help defend your village and the residents from attacking enemies. The multiplayer modes will introduce battle scenarios which require a certain number of players to defeat the oncoming attacks and, should you choose not to defend your village, the population will decrement and your ability to produce resources will be hindered.

Royal Edition

Premium Edition

At the moment, the actual release date of Two Worlds II is still speculative, cited as being sometime between June and September 2010. What we do know, thanks to Joerg Schindler, is what we can expect from the European releases. “We will release three versions in the European Market, including some special editions! The showpiece of the Two Worlds II triumvirate is the Royal Bundle. It has a 25cm tall, beautifully worked model of the Dragon Queen in the box. You’ll also get a 64 page art book, a bonus DVD, a 55 card game, three exclusive in-game items plus an exclusive quest, a mousemat (PC version) and the game itself, PLUS a user manual and double sided poster with a map of the world of Antaloor! The second special edition jewel is the Premium Edition, including the the Dragon mega pin (1.6in x 1.6in) in the box including a genuine Swarovski crystal in its beautifully handcrafted finish. This version also has the 55 card game, a soundtrack CD, an exclusive in-game item and the game itself, including a user manual and the double sided poster size map of Antaloor. Last, but definitely not least, gamer purists can buy the Standard Edition of “Two Worlds II”, including the user manual and the double sided poster map of Antaloor.”

At this stage all we can do is wait but, if the screenshots and previews are anything to go by, Two Worlds II will be worth waiting for.




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13 Comments

  1. Pete says:

    Nice one dood! sounds exciting! You’d better start saving for the super dooper collectors edition eh? :)

  2. Robert says:

    As much as I was chastised by my gaming friends, I thought Two Worlds was a fantastic game that brought so much more to the table than Oblivion, although there is no denying that Oblivion (as a launch title) certainly set the benchmark for this genre on the XBox. The fact that you couldn’t fast travel from anywhere and had to use a limited number of teleport stones meant that you had to be very strategic when it came to the placement. The stacked weaponry, as you said yourself, gave us so much more scope than just “this is the sword, this is how much damage it does” and being able to enchant weaponry using only gems was a great idea that was carried over to Fable 2.

    I, for one, can’t wait for Two Worlds 2! Kudos to Gaming Lives for giving it the recognition it deserves!

  3. Samuel The Preacher says:

    Having met the first game with mostly apathy, neither hating nor loving it, I’m adopting a wait and see approach. It does look promising though, and your enthusiasm for this game is somewhat infectious. Of course, so is typhoid, heh.

    Hopefully there will be some kind of impressive demo between now and release to sway me one way or the other. When I do commit to a game I go for the special editions, but I can’t justify the expense whilst still sitting on the fence. If a demo were to come out whilst the game was still in the preorder stage, who knows.

  4. Lorna Lorna says:

    Those special editions are stunning…*sigh* more to have to scrimp the pennies for for my collection! I didn’t bother or much care for the look and feel of the first one – the dodgy voice acting and occasional ‘hurhh’s and ‘yeahs’ while wandering around just made me snigger and lack of fast travel put me off playing it. Also I am not a fan of soley pictoral inventories. However, if I like the inerface for this one and the demo proves okay, I may actually give it a bash.

    Great article…look forward to reading more.

  5. Mark R MarkuzR says:

    @Pete… well yeah! The Royal Bundle will be 69.99 Euro for the PC version (which is what I’ll be aiming for as you get a mousemat that you don’t get with any of the other versions) and it’ll look great next to my original set.

    @Robert… good to hear from someone else that loves the original, it’s such a shame that people weren’t able to see past the flaws yet they did with Oblivion’s same four people doing the same “Well met” voices and the fantastic ability to get stuck half way inside a wall. For being a small independent company in Poland, I think Reality Pump did well.

    @Preacher… *cough*… hope you weren’t responsible for that??

    @Lorna… the problem with the Two Worlds that you saw me play is that it was the XBox port from the PC version and the textures were, much like Risen, massively over compressed so it looked muggy and nondescript in places. I’m tempted to install the original PC version just to see how different it looks, but I fear it’ll just swallow my life away. I’ll still prefer the teleport stones fast travel any day though – being able to fast travel to/from a precise location (including indoors, in a cave, in a ruin, or even a dungeon) is a great feature.

    Are we there yet???

  6. Ben Ben says:

    I didn’t realise there was a PC version!

    Liking the look of those special editions, but no cloth maps? We need more cloth maps people! Vote cloth!

  7. Mark R MarkuzR says:

    You just like touching cloth, don’t you? I assume there was a PC version released in the UK, mine is German though. Saw it in Berlin but the box was bashed, and then Lorna managed to get one imported for me afterwards. Do you have the Dragon Age cloth map? I loved the look of that set, but every time I took another look at it… the map just started to look more and more like a tea towel :D

  8. Ben Ben says:

    I only picked up the regular Dragon Age set…bloody Christmas ruining everything!

    I once saw a custom made beach towel size Elder Scrolls III: Morrowind map, made from cloth. Always regretted not picking it up =[

  9. Mark R MarkuzR says:

    Lorna has a 1m x 1m stretched canvas of the Oblivion map on her office wall. Took me three days to blow it all up and redraw all the detail back in but it’s stunning. I gave it to her two christmases ago. Gorgeous.

  10. Rook says:

    I still have Two Worlds to play due to the text being mostly unreadbale on standard def tv and look forward to playing it someday. There is no reason for me to pick up Two Worlds II on release day…..although…. the special editions look nice. More than likely I will buy one of the deluxe editions ot Two Worlds Two too.. :D

  11. Mark R MarkuzR says:

    You just wanted to say “Two Two Too” in one sentence. You have an owl fetish.

  12. Rook says:

    I was just leaving a comment, no owl fetish. If you enjoy this one as much as the last I imagine some stage in the future you’ll be wanting a Two Worlds Two tattoo too, for your other arm.

  13. [...] can also read the GamingLives Two Worlds II preview, as well as our Two Worlds II interview with Topware Interactive CEO, Mirek Dymek here… and [...]

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