More Alan Wake PC Details Emerge

It seems that the PC release of Alan Wake (reviewed for the Xbox 360 back in 2010) has had a little more light shed on it (sorry) in the last few days and appears to be well on track for a February release.  According to the official word on the Alan Wake site, the game will be shunning the Games For Windows Live Platform and instead plumping for Steam.  This means that there will be full Steam support, including synching of settings and saves to the Steam Cloud platform and, of course, Steam achievements  – a big fat sorry to any AW obsessives who have already maxed it on the 360.  Thankfully the game will work with the Xbox 360 pad, along with the usual keyboard/mouse combo, allowing dual platform AW veterans to get stuck in with ease.

The game, published by Remedy Entertainment who are working with Nitro games on the PC release, will be compatible with both Vista and Windows 7, although Remedy have said that it has been tested on Windows XP with no real issues (provided the user’s system is correctly configured).

Nothing absolutely rock solid on the spec front just yet, as Remedy are still working on it, but these are the minimum specs to date (though be aware that they may be subject to change).

The current landscape:

  • OS: Windows XP, Windows Vista or Windows 7
  • PROCESSOR: A dual core processor is required:AMD: Athlon X2 2.8GHz/Intel: Core 2 Duo 2GHz
  • MEMORY: 2 GB
  • VIDEO CARD: DirectX 10 compatible or later with 512MB RAM.  AMD: ATI Radeon 3650, 4450, 5550, 6450 or higher (per series)/ NVIDIA: GeForce 8600GT, 9500GT, GT120, GT430, GT520 (per series)
  • SOUND CARD: DirectX 9.0c compatible
  • INPUT: Mouse and keyboard, Xbox360 controller also supported

Alan Wake for the PC will also come with both DLCs which were released on the Xbox – The Signal and The Writer, although the cost is still being kept under wraps – we’re guessing it will come in at about 29.99 though.

Of course, PC gamers will be pleased to note that their usual graphical tweaky toys will be there, such as being able to fiddle with the resolution, anti-aliasing, shadows, and draw distance and the HUD can be also be switched off if that floats your particular boat (a few of our AW veterans raised their eyebrows at this one, given how easy it can be at certain points to become disoriented after a Taken cluster-fuck attack in the woods).  So, it sounds like the PC version is gearing up to outstrip the Xbox 360 one and we personally can’t wait to see what it looks (and performs like).  About time is all we have to say.

Source: Alan Wake

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