<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>GamingLives &#187; Two Worlds 2</title>
	<atom:link href="http://www.gaminglives.com/tag/two-worlds-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gaminglives.com</link>
	<description></description>
	<lastBuildDate>Wed, 08 Feb 2012 15:31:03 +0000</lastBuildDate>
	<language></language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<copyright>Copyright © Gaming Lives 2011 </copyright>
	<managingEditor>admin@gaminglives.com (GamingLives)</managingEditor>
	<webMaster>admin@gaminglives.com (GamingLives)</webMaster>
	<itunes:subtitle>test 2</itunes:subtitle>
	<itunes:summary>test 1</itunes:summary>
	<itunes:keywords></itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:author>GamingLives</itunes:author>
	<itunes:owner>
		<itunes:name>GamingLives</itunes:name>
		<itunes:email>admin@gaminglives.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.gaminglives.com/wp-content/uploads/gl_podcast_logo.jpg" />
		<item>
		<title>Look Back At A Blaverage 2011</title>
		<link>http://www.gaminglives.com/2012/01/09/look-back-at-a-blaverage-2011/</link>
		<comments>http://www.gaminglives.com/2012/01/09/look-back-at-a-blaverage-2011/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 12:42:09 +0000</pubDate>
		<dc:creator>Richie</dc:creator>
				<category><![CDATA[Gaming Musings]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Bastion]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[EDF]]></category>
		<category><![CDATA[endless sequels]]></category>
		<category><![CDATA[games in 2011]]></category>
		<category><![CDATA[games reviews of 2011]]></category>
		<category><![CDATA[gow3]]></category>
		<category><![CDATA[Gray Matter]]></category>
		<category><![CDATA[look back at 2011]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[Two Worlds 2]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=33672</guid>
		<description><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_LRG.jpg" rel="shadowbox[post-33672];player=img;"></a>It&#8217;s the most wonderful time of the year. You get fat, you get some games, you get time off of work. That&#8217;s the fucking trifecta right there. It&#8217;s also a time for reflecting. Have you progressed as a human in 2011? Kept to your resolutions?&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="alignright size-full wp-image-33706" title="lookback2011" src="http://www.gaminglives.com/wp-content/uploads/lookback2011.jpg" alt="" width="300" height="179" /></a>It&#8217;s the most wonderful time of the year. You get fat, you get some games, you get time off of work. That&#8217;s the fucking trifecta right there. It&#8217;s also a time for reflecting. Have you progressed as a human in 2011? Kept to your resolutions? Had any life-affirming experiences? Well, fuck that. What is this? A Pepsi Max commercial. The gamerscore&#8217;s gone up a few milestones and that&#8217;ll do for me. If I wanted to live life &#8216;on the edge&#8217; I&#8217;d become some sort of snowboarding prick and live on a hippy commune. Sounds a bit too much like butt-fucking to me. I&#8217;ll stick with the games while my thumbs still work.</p>
<p>Speaking of games, it&#8217;s been, in the words of barking mad songstress Tori Amos, a pretty good year. We&#8217;ve had all the usual triple A titles, a smattering of juicy lemons, hidden gems and rejuvenated old favourites along side the usual torrent of half-baked dogshit that passes as entertainment for the chavvy gamers that you try not to make contact with in GameStation. Personally, I thought 2009 and 2010 were the nadir of gaming. No good ideas, no good games. At best everything was just average and at worst it was insultingly awful but 2011 promised a lot. Especially as all the good shit that Microsoft announced at E3 2009 (before they nosedived into Kinect hell) was finally going to come to fruition.</p>
<p><span style="color: #1e90ff;"><strong>January</strong></span></p>
<p>January started with a hangover and brought us yet another pretender to Warcraft&#8217;s MMO throne, DC Universe Online &#8211; a PC and PS3 quest-&#8217;em-up set in the DC Comics universe (the same universe that Batman and Superman live in). As most MMOs find out, Warcraft isn&#8217;t going to be moved from the top and this soon moved into free-to-play obscurity.</p>
<p>Mindjack: a hugely-maligned shooter with a decent possess-&#8217;em-up mechanic, which got obliterated in the media by idiots and limped weakly into the five quid bargain basement. Patient gamers looking for an interesting take on the third-person cover shooter genre should check it out. It&#8217;s flawed but enjoyable, especially online.</p>
<p>Dead Space 2, the sequel to EA&#8217;s awful space janitor simulator, also hit the shelves in January and wisely ditched the chores and the endless backtracking. It scored well amongst critics and fans of the series. Personally I&#8217;d rather drink from a kangaroo&#8217;s cock than play that bullshit, but it&#8217;s probably worth the sub-£10 asking price these days.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_2_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="aligncenter size-full wp-image-33707" title="lookback2011_2" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_2.jpg" alt="" width="660" height="250" /></a></p>
<p>January&#8217;s final interesting release (not counting Little Big Planet 2 which I have literally no opinion on) was a biggie here at GLHQ. Reality Pump&#8217;s technically-awful-but-actually-brilliant RPG, Two Worlds, is probably the greatest lemon in modern gaming. A game as broken as it was ambitious, it was one of the best (and worst) Oblivion-style RPGs and drew a hardcore following amongst gamers of a certain disposition. The off-again/on-again sequel eventually landed in January but a last twist in the tale meant you could only buy the fucking thing from Amazon. This meant that it never dropped in price and the lemony reputation combined with the high-asking price meant that most of us never gave it a go. But it was nice to know it finally got released all the same. Want to know if it&#8217;s good?  <a href="http://www.gaminglives.com/2011/03/11/two_worlds_2_full_review/" target="_blank">Ask Mark</a>.</p>
<p><strong><span style="color: #1e90ff;">February</span></strong></p>
<p>As is traditional, plenty of publishers avoided getting swamped in the Christmas sales by releasing fucking everything in February. Great. The first biggie was the sequel to the open-world driving game Test Drive Unlimited. A nice idea in theory, Test Drive Unlimited 2 was released hopelessly broken out of the box and is still in the same state now. <a href="http://www.gaminglives.com/2011/02/28/test-drive-unlimited-2-%E2%80%93-review" target="_blank">We weren&#8217;t fans</a>, it has to be said.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_3_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="alignleft size-full wp-image-33709" title="lookback2011_3" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_3.jpg" alt="" width="300" height="186" /></a>Capcom released yet another unwanted scrapper with Marvel Vs Capcom 3, a game notable for having arguably the shittest boss in gaming this side of Seth from Street Fighter IV while the Sony Defense Force sharpened their pickaxes in readiness of any unsuspecting sites who gave Killzone 3 anything less than ten out of ten. Meanwhile, De Blob 2, a cute puzzle platformer, was released to universal apathy, as was the latest Xbox hack and slasher, Knight&#8217;s Contract. The pointy clicky gods were kind to Lorna though, giving her another obscure clicker to review in the shape of <a href="http://www.gaminglives.com/2011/02/24/gray-matter-review" target="_blank">Gray Matter</a>.</p>
<p><span style="color: #1e90ff;"><strong>March</strong></span></p>
<p>Beware the ides of March! I disagree. I say beware the first of March as EA chose that date to release the latest in their long line of pugilistic pummelers, Fight Night Champion. Alas, the series is starting to show its age and doesn&#8217;t help itself by insisting to you play with the assorted cocksuckers that make up the game&#8217;s fanbase. One to avoid I&#8217;d say. <a href="http://www.gaminglives.com/2011/04/03/fight-night-champion-review" target="_blank">Joey disagrees though</a>. We&#8217;ll be fighting that one out. TO THE DEATH!</p>
<p>You know that story that&#8217;s been done a million times before? Well, Homefront did that again in March. The oft-told tale of aliens invading and enslaving or killing everyone in their path led to an incredibly short, unfinished mess of a shooter that looked like it&#8217;d been coded in 2005. By idiots. Crysis 2, the console-neutered sequel to the graphics card melting PC original also told a similar story, albeit without aliens. Or maybe it did have aliens. I stopped caring after the first ten, awful minutes. Dragon Age 2 didn&#8217;t fare much better either, offering a cut-and-paste mission structure and enough DLC to make Bobby Kotick feel uneasy. Bad times indeed. Lego games, Need For Speed: Shift 2 and another Top Spin game made this a month to commit suicide to.</p>
<p><strong><span style="color: #1e90ff;">April</span></strong></p>
<p><strong><span style="color: #1e90ff;"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_4_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="alignright size-full wp-image-33711" title="lookback2011_4" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_4.jpg" alt="" width="300" height="262" /></a></span></strong>Quarter Two! An old favourite, Mortal Kombat, got its seventh sequel. Eschewing the 3D nonsense of the previous four games, the game went with the 3D graphics on a 2D plane approach of Street Fighter 4 and promised a return to the gameplay of the excellent Mortal Kombat 2. It didn&#8217;t work out. In the end it was still a very average beat &#8216;em up with more in common with the bad Mortal Kombat games than the good ones.</p>
<p>Sequel fans were pleased, however, with Portal 2, the follow up to the mind-melting PC puzzler. <a href="http://www.gaminglives.com/2011/04/23/portal-2-review/">GL liked it a whole lot,</a> anyway. The fan-pleasing humour and music of the original was still intact and it had decent co-op. What more can you ask? The rest of April however was all shitty PSP and Xbox Live/PSN nonsense, so moving swiftly on&#8230;</p>
<p><span style="color: #1e90ff;"><strong>May</strong></span></p>
<p>Rockstar&#8217;s big entry of 2011 came in the shape of LA Noire, a detective story with some open-world elements. We&#8217;re all for anything that lets us live out our Maddie Hayes and David Addison fantasies and <a href="http://www.gaminglives.com/2011/06/03/l-a-noire-review/">LA Noire didn&#8217;t disappoint</a>. Warning: it&#8217;s a Mark review so don&#8217;t make any plans for the next hour.</p>
<p>Original IPs were few and far between. Iain had some fun with the doomed-to-discount shooter Brink, and fans of retro-styled strategic shooting were treated to excellently Rebelstar-esque Frozen Synapse, but mainly it was a month of sequels with Virtua Tennis, <a href="http://www.gaminglives.com/2011/05/31/lego-pirates-of-the-caribbean-review/">Lego Whatever</a>, MX Vs ATV and Fable all getting the sequel treatment. Out of that lot, Virtua Tennis 4 was pretty good but as predictable as an Andy Murray defeat.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_5_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="aligncenter size-full wp-image-33713" title="lookback2011_5" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_5.jpg" alt="" width="660" height="250" /></a><span style="color: #1e90ff;"><strong></strong></span></p>
<p><span style="color: #1e90ff;"><strong>June</strong></span></p>
<p>Summertime and the living is easy; not for us gamers though as there were tons of things to play. Green Lantern was up first. It was all too predictable; about as average as the film I&#8217;d say. Then there was Red River, the follow-up to Operation Flashpoint: Dragon Rising &#8211; a game I&#8217;ve owned since launch but have never played. Red Faction: Armageddon was a deliciously short and linear, destructive shooter and well worth the five quid it&#8217;ll cost you to pick up these days. Avoid the DLC however, as it&#8217;s a load of bollocks.</p>
<p>One of the most eagerly awaited titles of 2011 was Child of Eden, the spiritual-successor to the incredibly wonderful trance-shooter Rez.  The initial disappointment of hearing it was a Kinect game gave way to joy with the news that you could use a joypad; I was really looking forward to it. Unfortunately, rather than being Rez part two, it was really just <a href="http://www.gaminglives.com/2011/07/08/child-of-eden-review/">Rez: X-Factor Edition</a>. Shame.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_6_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="alignleft size-full wp-image-33715" title="lookback2011_6" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_6.jpg" alt="" width="300" height="205" /></a>Less eagerly awaited was the obviously-going-to-be-shit Duke Nukem Forever which, unsurprisingly, was a dog&#8217;s dinner of a game and did nothing to repair 2K Games&#8217; reputation, which was in tatters in the eyes of many after the Borderlands DLC debacle.</p>
<p>Transformers: Dark of the Moon was the month&#8217;s obligatory film tie-in. It wasn&#8217;t very good and somehow managed to barely reference the story of the film. It was mercifully short though and an easy 1000 gamerscore and that&#8217;s all that counts. Dungeon Siege 3 and F3AR were the token disappointing sequels of the month.</p>
<p><span style="color: #1e90ff;"><strong>July</strong></span></p>
<p>After <a href="http://www.gaminglives.com/2011/03/17/edf-insect-armageddon-pax-east-preview-and-interview/" target="_blank">Lorna&#8217;s excellent E3 interview with Vicious Cycle</a>, the dev team entrusted with&#8230; nay&#8230; <em>honoured</em> with the task of making the next Earth Defence Force title, hopes were high for Insect Armageddon. After all, EDF is a true gamer&#8217;s game. A delicious, hi-octane lemon that was ignored by the Modern Borefare cocksuckers but picked up by discerning gamers. A few slipped release dates came and went and then the game was here. EDF but with online co-op&#8230; surely the best thing ever?  Nope, it was utter dog-shit and just the thought of it makes me want to weep tears of piss. A butchered, unfinished EDF experience that was full of so many compromises, you wondered when the big pay off was going to come. Unfortunately it never did. Indeed, the game barely has an ending. It did, however, lead to me, and another GamingLives forumer, slogging through two hundred hours of horrific grinding to get all the gamerscore. So fuck us, basically.</p>
<p>Fortunately, Captain America was a much more enjoyable game to play through, even if it was entirely average in every respect and if you ask some of the GL folk about <a href="http://www.gaminglives.com/2011/07/19/bastion-review/" target="_blank">Bastion</a> they&#8217;re likely to wank themselves to death, so it wasn&#8217;t all bad for us in July.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_7_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="aligncenter size-full wp-image-33717" title="lookback2011_7" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_7.jpg" alt="" width="660" height="250" /></a><span style="color: #1e90ff;"><strong></strong></span></p>
<p><span style="color: #1e90ff;"><strong>August</strong></span></p>
<p>Coming out of the supposed summer drought, the first (and only) big game in August was the sequel to Deus Ex. Mostly positive reviews suggest that it&#8217;s a step up from Invisible War but not as good as the <a href="http://www.gaminglives.com/2011/08/25/deus-ex-defining-a-genre/">universally-loved original</a>. Tropico 4 (a slow-paced dictator sim) padded out the schedule along with two flavours of stupid sports sims, namely Rugby World Cup 2011 and NFL Madden 12. Bodycount, a mediocre shooter that never really took off online, completed the full retail releases.</p>
<p>Fans of digitally distributed games got to enjoy such highly rated games as Limbo (the Windows release of last year&#8217;s highly-rated-but-not-as-good-or-clever-as-Braid platform puzzler), Insanely Twisted Shadow Planet, From Dust and Gatling Gears. Although looking back, none of them are actually that much fun to play. Ho hum!</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_8_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="aligncenter size-full wp-image-33719" title="lookback2011_8" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_8.jpg" alt="" width="660" height="250" /></a><span style="color: #1e90ff;"><strong></strong></span></p>
<p><span style="color: #1e90ff;"><strong>September</strong></span></p>
<p>One of my early contenders for Game of the Year was the improbably excellent Dead Island. For reasons unknown, this game &#8211; an open world trundler with all the zombies you can eat &#8211; was mauled by several reviews, including the fuckwitted Edge Magazine, but despite itself it was actually completely wonderful.  And I fucking hate sandbox games and zombies, so go figure! <a href="http://www.gaminglives.com/2011/09/13/dead-island-review/" target="_blank">The GL review was less than glowing</a> about it than I was, but secretly the reviewer probably has the Dead Island logo tattooed on his scrotum, so don&#8217;t believe a word of it!</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_9_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="alignright size-full wp-image-33721" title="lookback2011_9" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_9.jpg" alt="" width="300" height="133" /></a>September&#8217;s blast from the past came with the how-is-it-still-going Driver: San Francisco. Don&#8217;t ask me what it&#8217;s about though as that series died with Driv3r and I ain&#8217;t ever going back, y&#8217;hear? Meanwhile, fans of Gears of War were well catered for by an orcish version of it in Warhammer 40k Space Marine, as well as the real thing with Gears of War 3 which, according to my friends list on Xbox Live, must come with a disc that self-destructs after two day&#8217;s play.</p>
<p>FIFA yet again <a href="http://www.gaminglives.com/2011/11/09/fifa-12/"> outclassed the opposition</a> without rising above first gear, providing the best FIFA for the last two or three years, whilst an old favourite (and possible contender for the title of best game ever) resurfaced with Resident Evil 4 HD.  It was a lazy port that couldn&#8217;t quite take the shine off of such a great game. Fans of Ico and Shadow of the Colossus were equally well-catered for with HD ports of those games on the PS3.</p>
<p><strong><span style="color: #1e90ff;">October</span></strong></p>
<p>With Christmas fast approaching, all the games publishers went a bit mad and started spewing out whatever half-finished bits of code they had left on their hard drives. The savage-but-brilliant Dark Souls disheartened anyone brave enough to try it, <a href="http://www.gaminglives.com/2011/10/14/rage-review-2/">Rage</a> saw iD Software doing what they&#8217;ve always done i.e. trying to top Doom and failing; Forza 4 came along and was snaffled up by all the Top Gear fans; Dead Rising 2: Off The Record tried and failed to inject life into the massively disappointing Dead Rising 2, and apparently there was a new Ace Combat game.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_10_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="alignleft size-full wp-image-33723" title="lookback2011_10" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_10.jpg" alt="" width="299" height="223" /></a>October, however, was really just about two games. One of these was the sequel to Batman: Arkham Asylum. Namely, the slightly more open-world sequel, Arkham City. Released to near universal-praise, this was seen as a worthy sequel even if it did appear to be playing it safe rather than expanding the series.</p>
<p>Shooter fans however were waiting for just one game: Battlefield 3. After a dodgy beta release that, as far as I can see, looked and played like the multiplayer in Kane and Lynch 2, the full game apparently doesn&#8217;t disappoint. I wouldn&#8217;t know though as I&#8217;m not touching it with yours, mate.</p>
<p><span style="color: #1e90ff;"><strong>November</strong></span></p>
<p>As the nights draw in and we all start our pre-Christmas hibernation, the games continue to come thick and fast, starting with an utterly pointless remake of much-loved N64 favourite, Goldeneye. As average as it is, they have re-cast it with Daniel Craig in the lead role, so that&#8217;s something I guess. Fans of old games also had the release of Sonic Generations to cheer them up. I&#8217;ve never really understood the Sonic games as they just seem to involve running so fast that you can&#8217;t react to any of the obstacles in your way; besides I only drive as fast I can see and it&#8217;s all in the reflexes.</p>
<p>Jo, the fluffiest of all the Gaming Lives writers, got her mitts on <a href="http://www.gaminglives.com/2011/11/21/modern-warfare-3-review/">Modern Warfare 3</a>, the latest installment in a series of Ross Kemp wet dreams, whilst Ezio and the less-good Altair got another outing in <a href="http://www.gaminglives.com/2011/11/23/assassin%e2%80%99s-creed-revelations-review/">Assassin&#8217;s Creed: Revelations</a>. Clearly Stu is one of the few people who actually bothered playing Brotherhood.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=lookback2011_11_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="aligncenter size-full wp-image-33725" title="lookback2011_11" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_11.jpg" alt="" width="660" height="250" /></a></p>
<p>Need For Speed: The Run was EA&#8217;s latest predictable stab at that particular series.  <a href="http://www.gaminglives.com/2011/11/25/need-for-speed-the-run-review/">Ric sort of liked it, I guess</a> and <a href="http://www.gaminglives.com/2011/12/05/rayman-origins-review" target="_blank">Rayman</a> capped a busy month for wee Jo who clearly likes guys with no arms or legs.</p>
<p>Skyrim, the eagerly-awaited follow-up to Oblivion, didn&#8217;t get the <a href="http://www.gaminglives.com/2011/11/11/this-is-not-a-skyrim-review/">Gaming Lives review treatment</a>, although Markuz is working on his War and Peace epic review of that. The game&#8217;s good, although it&#8217;s a bit of a slog at times and a somewhat buggy. That said, it&#8217;s as epic a game as you&#8217;ll ever play.</p>
<p>My personal game of the year was Saints Row 3, a rip-roaringly fun take on the whole gangster sandbox genre. Imagine all the po-faced realism of the Grand Theft Auto series being replaced with the stupidity of a Die Hard movie and the violence of council estate. And then multiply it by fuckloads. <a href="http://www.gaminglives.com/2011/11/24/saints-row-the-third-review/">Saints Row 3 is a special game indeed</a>. It also has the best in-game radio station of all time. Return of the Mac! Here it is! Return of the Mac! Oh my gawd! Only God can judge Mark Morrison.</p>
<p><span style="color: #1e90ff;"><strong>December</strong></span></p>
<p><a href="http://www.gaminglives.com/wp-content/uploads/lookback2011_12_LRG.jpg" rel="shadowbox[post-33672];player=img;"><img class="alignright size-full wp-image-33727" title="lookback2011_12" src="http://www.gaminglives.com/wp-content/uploads/lookback2011_12.jpg" alt="" width="300" height="201" /></a>Oddly, most publishers don&#8217;t bother with December and that was mostly the case this year. Mario Kart 7 came out for those 3DS owners who have somehow retained the full use of their eyes, while some game based on the all-too-French Tintin also got a full release.</p>
<p>Aside from that, the year ended just as it began with another attempt at dethroning World of Warcraft. This time it was the turn of Star Wars with Star Wars: The Old Republic. However, given that my PC reacts to games much as I react to being kicked squarely in the bollocks, I&#8217;ll be avoiding that for the foreseeable.</p>
<p>So there you have it 2011 in a rather large nutshell. 2012 promises more of the same, with inevitable sequels to FIFA, Battlefield, Call of Duty and Assassin&#8217;s Creed as well as a bunch of Move and Kinect bullshit and a new Wii. The big question is whether or not Aliens: Colonial Marines will be good or if it&#8217;ll spew acidic badness all over our faces. I&#8217;m guessing the latter. Hopefully the prophecies will come true and the world will end before it happens.</p>
<p>Merry new year, everyone.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gaminglives.com/2012/01/09/look-back-at-a-blaverage-2011/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Two Worlds II: Pirates Of The Flying Fortress &#8211; E3 Preview</title>
		<link>http://www.gaminglives.com/2011/06/22/two-worlds-ii-pirates-of-the-flying-fortress-e3-preview/</link>
		<comments>http://www.gaminglives.com/2011/06/22/two-worlds-ii-pirates-of-the-flying-fortress-e3-preview/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 23:00:48 +0000</pubDate>
		<dc:creator>MarkuzR</dc:creator>
				<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[Gaming Musings]]></category>
		<category><![CDATA[E3 2011 preview]]></category>
		<category><![CDATA[No more Batman]]></category>
		<category><![CDATA[Pirates Of The Flying Fortress]]></category>
		<category><![CDATA[Pirates Of The Flying Fortress E3 Preview]]></category>
		<category><![CDATA[pity]]></category>
		<category><![CDATA[Two Worlds 2]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two Worlds II Pirates Of The Flying Fortress]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=24875</guid>
		<description><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=potff_prev_01_enlrg.jpg" rel="shadowbox[post-24875];player=img;"></a>There are few games which, when reviewed, have enough depth and immersion to warrant over <a href="http://www.gaminglives.com/2011/03/11/two_worlds_2_full_review/" target="_blank">eight thousand words</a>, especially having been delayed for three years after its original announcement as a mere expansion.  Two Worlds II is one such game.  In April, only&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=potff_prev_01_enlrg.jpg" rel="shadowbox[post-24875];player=img;"><img class="alignright size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/potff_prev_01.jpg" alt="" width="275" height="271" /></a>There are few games which, when reviewed, have enough depth and immersion to warrant over <a href="http://www.gaminglives.com/2011/03/11/two_worlds_2_full_review/" target="_blank">eight thousand words</a>, especially having been delayed for three years after its original announcement as a mere expansion.  Two Worlds II is one such game.  In April, only a month after the eventual UK launch, it was announced that the first expansion to Two Worlds II, Pirates Of The Flying Fortress, was slated for a September release although this now appears to have been moved to October.</p>
<p>With over 2.5 million units of Two Worlds II sold worldwide, it came as no surprise that the E3 appointment book for TopWare Interactive began to fill up as soon as the invitations were sent out but, thankfully, we were fortunate enough that our own schedule allowed us to secure an appointment for 1pm on the Tuesday afternoon after the Microsoft conference&#8230; the first viewing of Pirates Of The Flying Fortress at this year&#8217;s E3 Expo.</p>
<p>Before getting down to the meat and bones of the upcoming expansion, we should perhaps mention that the voice actors of have been entirely re-cast, including the main character&#8230; twice.  This will no doubt be music to many ears as one of the highest criticised areas of Two Worlds II was the choice for lead actor.  Personally speaking, I enjoyed the grizzly voice of the original and had convinced myself that Christian Bale was moonlighting in between his stints as The Caped Crusader.  This change in actors was immediately apparent and will undoubtedly reel in those wary gamers who were perhaps put off by the previous characterisation.</p>
<p style="text-align: center;"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=potff_prev_02_enlrg.jpg" rel="shadowbox[post-24875];player=img;"><img class="aligncenter size-full wp-image-24902" title="potff_prev_02" src="http://www.gaminglives.com/wp-content/uploads/potff_prev_02.jpg" alt="" width="660" height="250" /></a></p>
<p>Flying Fortress continues from where Two Worlds II left off but, rather than being back in the hills following the end-game, you find yourself on a beach with your sword pointed at some poor soul begging for mercy in an introductory cut-scene.  Within moments, you&#8217;re knocked unconscious and wake up on The Wandering Wraith surrounded by pirates where Captain Teal, their cruel leader who is said to be devoid of any soul, forcibly enlists you to do his bidding after his ship runs aground, dooming them to an eternity trapped on the island. As is always the case with stories such as these, the pirate Captain and his motley crew are somehow incapable of fending for themselves and recruit you as their saviour, and who are we to argue.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=potff_prev_03_enlrg.jpg" rel="shadowbox[post-24875];player=img;"><img class="alignleft size-full wp-image-24904" title="potff_prev_03" src="http://www.gaminglives.com/wp-content/uploads/potff_prev_03.jpg" alt="" width="300" height="168" /></a>While it may appear on the surface that you&#8217;re tasked with retrieving more than simply fabled treasure, with the main premise being to seek out Maren &#8211; Captain Teal&#8217;s lost love, a reclusive beauty who is rumoured to live on one of the many islands &#8211; there are twists within the plot which would suggest that all is not as it seems with the Captain&#8217;s trusted crew. Not much more was given away about the story itself, other than it being a tale of treachery and mistrust, as I&#8217;m sure that anything beyond this would include massive spoilers.</p>
<p>The setting for the expansion is Kangor Bay, a cursed archipelago that your character must navigate in order to complete various quests to gain favour with the pirates and, ultimately, stay alive.  The map itself looks impressive, adding another 25% to the existing single player area and is said to provide another ten hours of gameplay from beginning to end.  Presumably, as with all decent RPG titles these days, natural exploration and treasure hunting could easily add another ten hours, depending on how much time you would normally spend off-quest.</p>
<p>Along with a whole host of new weaponry and clothing, we see the addition of &#8220;impact oriented horse armour&#8221;&#8230; without having to pay for it as a separate DLC, and we&#8217;re told that the horse handling has improved somewhat from the main release.  Whether it will actually be necessary or not was never intimated although, based on the new map, I imagine most of the time will be spent sailing and traversing the cluster of islands rather than tearing across open terrain at high speeds.</p>
<p style="text-align: center;"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=potff_prev_04_enlrg.jpg" rel="shadowbox[post-24875];player=img;"><img class="aligncenter size-full wp-image-24906" title="potff_prev_04" src="http://www.gaminglives.com/wp-content/uploads/potff_prev_04.jpg" alt="" width="660" height="250" /></a></p>
<p>It&#8217;s important to note that, while being completely missing from the main Two Worlds II release, the weather system that added so much atmosphere to the original Two Worlds has been reintroduced.  Whether this will bring that familiar chant of &#8220;It&#8217;s raining, it&#8217;s pouring&#8221; from the main character remains to be seen but, in all honesty, I&#8217;d love for the quirkiness to come back although I can&#8217;t see it happening as the sequel certainly takes itself more seriously than its predecessor.  With the promise of thunderstorms, it should make for some fantastic gameplay in the sailing segments, between fighting waves and wrestling the sails against the wind.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=potff_prev_05_enlrg.jpg" rel="shadowbox[post-24875];player=img;"><img class="alignright size-full wp-image-24908" title="potff_prev_05" src="http://www.gaminglives.com/wp-content/uploads/potff_prev_05.jpg" alt="" width="300" height="222" /></a>For anyone familiar with Two Worlds II and the sailing, it&#8217;s likely that they experienced the same problems as I did at one point &#8211; you find a spot to land the boat, spend time exploring the island and inevitably get caught up in a side quest which results in your teleporting back to the main island to off-load some of the newly-acquired inventory&#8230; and you forget where you left your boat in the process.  It wasn&#8217;t necessarily a bone of contention, as I generally travel on foot anyway, but there were areas at the northern most side of the largest island which appeared from the map to have small villages, but were unreachable after &#8216;mislaying&#8217; my boat.  As trivial as it may sound, the inclusion of a boat marker and horse marker on the map had me more excited than anything else at this point.</p>
<p>It&#8217;s clear from the first few seconds of gameplay that this isn&#8217;t just a standard expansion.  Shadows are more realistic, the quality of the graphics appears to have been enhanced somewhat, and when I ask whether the engine has been improved upon I&#8217;m told that &#8220;The engine has changed a lot.  There are also a lot more animations added to it as far as dialogue animations, as well as tonnes of new equipment&#8221;.  The inventory system remains as it was within the base game but there are several new additions, most notably with the ranged weapons class, which now includes crossbows.</p>
<p style="text-align: center;"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=potff_prev_06_enlrg.jpg" rel="shadowbox[post-24875];player=img;"><img class="aligncenter size-full wp-image-24910" title="potff_prev_06" src="http://www.gaminglives.com/wp-content/uploads/potff_prev_06.jpg" alt="" width="660" height="250" /></a></p>
<p>Our trip through the graveyard highlighted the improved combat system and showcased a particularly deadly hammer, capable of taking out skeletons with a single blow, although it&#8217;s entirely possible that the demo featured a god mode with a high level character.  It was during the melee within the graveyard that my heart sank as talk of a zombie mode reached my ears and, as someone who is fed up with zombies being shoe-horned into regular games, I was positively elated to find out that this wasn&#8217;t your typical zombie fest.  Instead, one particular section of the game has you tasked to help out the undead and will see you visit an area that features &#8220;actual zombie strippers&#8221;.  I live in hope that the inclusion of the undead will be done with more tact than other franchises have displayed in the past.</p>
<p>For those with co-operative gameplay in mind, the multiplayer angle of Two Worlds II which, I have to admit, pulled me in a lot more than I&#8217;d expected, has also been ramped up with the addition of four new multiplayer maps.  How long these run to, or what&#8217;s involved, is unknown at this time but if they&#8217;re anything like the multiplayer in the main game, then they&#8217;ll be a great way to kick back with friends.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=potff_prev_goty_enlrg.jpg" rel="shadowbox[post-24875];player=img;"><img class="alignright" style="border: medium none; padding: 0px; background: none repeat scroll 0% 0% transparent;" src="http://www.gaminglives.com/wp-content/uploads/potff_prev_goty.jpg" alt="" width="300" height="314" /></a></p>
<p>As well as the general release at $29.99 USD, a special Game Of The Year edition will also be made available for those who prefer something more interesting than a regular expansion pack, and includes a choice of two &#8220;Velvet Edition&#8221; box sets priced at $49.99 for the PC and Mac versions, and $69.99 for the Xbox 360 and Playstation 3.  The Velvet Editions will include:</p>
<ul>
<li>True velvet box (royal red or black)</li>
<li>Real metal corners<br />
(antique silver plated or golden, brass plated)</li>
<li>Shapely designed Two Worlds II metal logo</li>
<li>Game disc including all expansion packs</li>
<li>World map and exclusive in-game item</li>
<li>Bonus disc including extended soundtrack</li>
<li>&#8220;Pirate Head&#8221; pin (5cm x 1.3cm)</li>
</ul>
<p>Overall, my initial scepticism over there being a pirate themed expansion has been laid to rest after seeing exactly how pirates have been introduced.  Considering the inclusion of sailing in the main game, it stands to reason that Reality Pump would want to get as much use out of their seafaring mechanics as possible.  Thankfully, it works.  With a fresh cast of characters, fantastic new score, additional weapon class, weather system and around ten hours of single player gameplay, Pirates Of The Flying Fortress should satiate the desires of any Two Worlds II lovers that yearn for more content.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gaminglives.com/2011/06/22/two-worlds-ii-pirates-of-the-flying-fortress-e3-preview/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Two Worlds II &#8211; Full Review</title>
		<link>http://www.gaminglives.com/2011/03/11/two_worlds_2_full_review/</link>
		<comments>http://www.gaminglives.com/2011/03/11/two_worlds_2_full_review/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 23:00:43 +0000</pubDate>
		<dc:creator>MarkuzR</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Antaloor]]></category>
		<category><![CDATA[Hatmandor]]></category>
		<category><![CDATA[Reality Pump]]></category>
		<category><![CDATA[Topware Interactive]]></category>
		<category><![CDATA[Two Worlds]]></category>
		<category><![CDATA[Two Worlds 2]]></category>
		<category><![CDATA[Two Worlds 2 Review]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two Worlds II Review]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=18682</guid>
		<description><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_01_enlrg.jpg" rel="shadowbox[post-18682];player=img;"></a>It was a time of unrest, with distant mutterings being whispered from brother to brother, each word twisting and turning until none could remember what was truth and what was merely fabrication.  While some spoke of a shadow on the horizon lumbering towards them at&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_01_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignright size-full wp-image-14478" title="tw2_review_01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_01.jpg" alt="" width="300" height="185" /></a>It was a time of unrest, with distant mutterings being whispered from brother to brother, each word twisting and turning until none could remember what was truth and what was merely fabrication.  While some spoke of a shadow on the horizon lumbering towards them at a slow yet unrelenting pace, rising from once forgotten ashes, others dismissed the tales out of hand as nothing more than rumour. Believers who stood on corners preaching of this second coming, forever ridiculed as each day passed without incident now stand tall as news of the beast&#8217;s approach is confirmed by sightings from all over.</p>
<p>The beast of which I speak is not some fabled mythical creature but rather Two Worlds II. Originally touted as an add-on called &#8220;The Temptation&#8221; back in November 2007 with a release date of the first half of 2008, but which never happened.  As time went on, The Temptation became less likely and was ultimately shelved by Reality Pump in favour of a full sequel which, itself, became plagued by constant delays to the point where the UK will finally see Two Worlds II made available almost two years on from the original expected release date of March 27th, 2009.  After more than three years of hype for those who waited for the sequel with bated breath, shying away from the hordes of naysayers who found no redeemable qualities in Reality Pump&#8217;s original release, will Two Worlds II have what it takes to live up to such sustained anticipation?  Fans of the original certainly won&#8217;t be disappointed.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_02_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-14480" title="tw2_review_02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_02.jpg" alt="" width="660" height="250" /></a></p>
<p>Whilst you step once again into the shoes worn in Two Worlds, your character has been out of commission for the past five years and, as such, has grown weak over this time so you are effectively starting over with no skills or abilities.  Although this does seem a little odd, as I can&#8217;t imagine anyone would forget every skill they&#8217;d learned after a five year hiatus, it does mean that you get to immerse yourself in what is ultimately the life force of any good role playing game: character building and levelling.  During the obligatory tutorial level, involving your breaking out of Castle Vahkmaar after being imprisoned by Gandohar, various cut scenes and quick time events tell of the Orcs siding with the humans in an attempt to overthrow Gandohar as he rules his empire by fear.  It becomes clear very early on that the back bone of Two Worlds II is a much stronger storyline than that of its predecessor, being heavily rooted in politics and steeped in choices which will shape the way the story unfolds and, although the theme of the previous game still exists where you are ultimately trying to free your sister from Gandohar&#8217;s clutches, the political subtext is actually much stronger than that of your plight to reunite with your troubled sibling.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_04_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_04.jpg" alt="" width="300" height="221" /></a>By the time you grab your first mace to stave off Guardians that are hell bent on preventing you from leaving Castle Vahkmaar, for fear of being torn limb from limb by Gandohar and his Jedi mind tricks, it&#8217;s already clear that this is not going to be a rehash of the original game.  This is obviously a good thing, but also has the potential for being quite a negative if there is too much change happening all at once. As someone who genuinely enjoyed Two Worlds, despite originally turning off the demo after thirty minutes and not going back to it for months, I was hoping that enough of the quirky charm of the original would be retained but everything that could be improved upon would be improved upon and it doesn&#8217;t take long for those hopes to be confirmed.</p>
<p>The voice acting in Two Worlds was much maligned and, while I do admit that it was ropey at times and had some pretty dreadful dialogue in places, there was also a great deal of humour in the main character and his interactions with those that were met on his travels.  Unfortunately, most people couldn&#8217;t see the humour for what it was and took the stance that it was just poorly written dialogue, such as the hero singing &#8220;It&#8217;s raining, it&#8217;s pouring&#8221; to himself whenever the skies turn dark with storms, regular one liners whenever beasts were slain and frequent blurts of &#8220;Forsooth&#8221; and &#8220;Thouest&#8221; as well as other &#8216;olde worlde&#8217; phrases. To me, that was part of the charm of the original and I was overjoyed to hear &#8220;Gotta be brave to enter a cave&#8221; on entering my first underground location and &#8220;Gentlemen&#8230; and or monsters&#8221; as I ran up to take out a rhinoceros on the Savannah.  While the hokey one liners are still there, the medieval dialogue has been kicked to the curb in favour of plain English and the voice acting of the main character is, in my opinion, superb. With a throaty timbre like a vibrator thrust into a bucket of granite chips, the lead character sounds very much like Christian Bale in his portrayal of Batman and I was convinced at one point that I was listening to Terence Stamp voicing another but have it on good authority that it wasn&#8217;t really him&#8230; but that shows the quality of the voice acting compared with the original. There are times, however, where they probably spent a little too much of the budget on take away pizza whilst burning the midnight oil and had to cut back on the voiceover budget for some characters but, overall, it&#8217;s a vast improvement and that trademark humour is still present.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall01_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall02_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall03_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall04_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall05_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall06_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>There are areas within the game which are very self referential and not only poke fun at the whole role playing genre, but also at Two Worlds itself.  Going in to too much detail would obviously spoil the gameplay for anyone who decides to embark on their own journey through Antaloor but there is one occasion where you happen upon a character in the &#8220;Under The Influence Inn&#8221; who immediately starts rabbling in the traditional Two Worlds speak of &#8220;forsooth&#8221;, &#8220;doth&#8221;, &#8220;thou&#8221;, &#8220;spaketh&#8221; and is met by derision by your character, asking if he needs his head examined.  Other areas where the fourth wall is broken include retorts such as &#8220;Chance of death, little pay, no respect&#8230; I&#8217;ll do it&#8221; and &#8220;You could have told me this before I came from that very place to deliver this here&#8221; when being asked to return to pick something else up in the typical errand boy mode so often associated with the role playing genre.  I am, of course, paraphrasing in these examples as I was too busy laughing to take verbatim notes and I&#8217;d rather you discovered them for yourself but my point is that if you&#8217;re wanting serious or depressing dialogue then you&#8217;re barking up the wrong enchanted tree.  Other gems such as turning a corner in the middle of nowhere and finding someone urinating up against a tree, or bent over to vomit their entire stomach contents are the little touches that separate this from others.</p>
<div id="attachment_7953" class="wp-caption alignright" style="width: 288px"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_03_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="size-medium wp-image-7953 " src="http://www.gaminglives.com/wp-content/uploads/tw2_review_03.jpg" alt="" width="278" height="197" /></a><p class="wp-caption-text">Upgrading and enchanting weapons using broken down and purchased components</p></div>
<p>There are, as far as I&#8217;m concerned, three huge features introduced to Two Worlds II in the shape of the CRAFT system, the ability to sail the oceans, and the Oculus.  Tackling them in order, the CRAFT system (Complete Reshaping And Forging Technology) builds upon the previous method of stacking similar items to make much more powerful versions, but takes this to an entirely new level of customisation and control which begins with disassembling existing weapons and armour in to component parts.  Holding the left bumper and pushing the &#8216;Y&#8217; button on the XBox whilst selecting an item in the inventory screen will break that particular item down in to separate elements, so a shield may be composed of only two units of wood whereas a sword may provide iron and steel and a helmet is likely to produce iron, leather and even chainmail.</p>
<p>Whenever you have enough raw materials at your disposal, any applicable items will immediately display an animated hammer to let you know that this item can be upgraded with whatever elements you have available. Upgrading weapons and armour will also unlock slots for enchanting your items with crystals, and the number of crystals you can use depends on the level of the item you’re upgrading, so to use two crystals on a sword you would have to upgrade six times, three requires twelve upgrades, four crystal spaces would take twenty upgrades and so forth. Not all items can be upgraded to the same degree, however, as  a dagger will only have space for two crystals regardless of however many times you upgrade the equipment.  While the damage will continue to increase with every upgrade, the number of crystals would remain at the imposed limit.  It’s also important to note that, as with the previous game, you can’t mix elemental damage on one weapon so if you’ve already placed a crystal with fire damage then it’s impossible to compliment that by adding frost, poison or shock, limiting you to either swapping one type for another or adding further skill crystals such as strength, stamina, thrust or anything else that adjusts your attributes.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_05_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-14500" title="tw2_review_05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_05.jpg" alt="" width="660" height="250" /></a></p>
<p>With the Antaloor map consisting mainly of water with various islands dotted around, it was only a matter of time before sailing was introduced to the Two Worlds universe.  Purchasing a boat from the docks at New Ashos allows the player to explore the open seas in search of even more enemies to kill&#8230; and parrots.  I found the sailing to be a very steep learning curve, starting off in a relatively small fenced off area where it was nigh on impossible to manoeuvre the boat and the sail into a position where the wind could actually catch the sail and allow me to turn the vessel around. After tinkering around for an age, passing the controller over to someone else and watching them struggle until finally the wind changed direction, we were finally tearing through the waves at a relatively high speed. From that point on, with plenty of open sea in which to manoeuvre, sailing became as intuitive as walking or riding a horse&#8230; but far more poetic and idyllic.  If you&#8217;re not careful enough to alter the position of the sails on your approach to land, the speed at which you hit the shore can be such that you find your boat wedged on the bank and it&#8217;s difficult to get enough traction to push it back in to the water.  For the most part though, you&#8217;ll either slow down enough to jump out and leave the boat in the water (it doesn&#8217;t drift off, thankfully) or you&#8217;ll run aground to the point where you can still easily push the boat out and sail off on yet another adventure.</p>
<p>As pleasant as it is to while away the hours in quiet contemplation as the waves lap up against the side of your boat, the developers seem to have overlooked something so trivial which, ultimately, is a game breaker for those of us with a greater sense of adventure.  Your boat is not marked on the map and so, unless you have the foresight to place your own map marker or drop a personal teleport platform on the beach where you&#8217;ve decied to moor, there is no way for you to head directly to the point where you left it.  To most, this wouldn&#8217;t present much of a problem as I imagine the majority of players would take a very systematic approach to the gameplay and wouldn&#8217;t allow exploration to get in the way of their current quests.  If, like me, you enjoy exploring the open world then it&#8217;s very easy to moor your vessel and head off into the jungle, uncovering the map to the point where the landing point is no longer easily discernible, leaving you unable to find the boat. A simple map marker would solve this issue, rather than leaving you without a boat for the rest of the game.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall01_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall02_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall03_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall04_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall05_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall06_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall07_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall07" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall07.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall08_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall08" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall08.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall09_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall09" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall09.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>They say that the best defence is a good offense, and an Oculus will give you this in spades.  Available from standard corpse and chest lootings, the Oculus is a disembodied eye that has been enchanted to allow the holder to control it as a means to scout the location without putting themselves in danger. Those with the highest speed and longest range will prove to be more useful in the long run as they can very easily give you a visual on the next three or four minutes of combat so you know in advance what you&#8217;re getting yourself in to, but there are other more powerful devices which come with an array of damage options from magical missiles to explosives that can effectively take down several enemies from the blast.  The more powerful the Oculus, however, the shorter the range and the more obscure the view so it&#8217;s best to reserve these for those moments where there are three or four enemies around a corner and you don&#8217;t have the necessary weaponry to take them out. With the Oculus not being part of the previous game, it&#8217;s very easy to forget about them but once you get used to thinking ahead then you&#8217;ll find them invaluable and it makes for a fantastic addition to the gameplay and a powerful Oculus can easily save your skin.</p>
<p>Even in later stages of the game with a high level character, coming up against four Turoks or a half dozen Myrmidons with them all attacking at once will leave even the strongest players struggling for survival or performing the oft-used &#8220;hit and run&#8221; approach to attacking.  With an arsenal of high powered 8000 damage Oculus Infernus at your disposal, however, these beasts can be destroyed from afar and your own stash of health potions can be saved for later.  In my experience, as many as eight are required to take down a single enemy during chapter four, so it&#8217;d be prudent to hang on to these rather than wasting them on lesser foes.</p>
<p>The introduction of the GRACE engine by Reality Pump means that they have effectively built Two Worlds II from the ground up, starting from a blank canvas and writing their own game engine to be able to cope with everything that they wanted to achieve, such as the Oculus, and it shows.  Gone are the badly ported inventory systems from Two Worlds, which had little or no effort put in to allow them to be easily managed on a console, and in their place are a series of easily legible and intuitive screens with a keen attention to detail at every turn.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_06_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_06.jpg" alt="" width="300" height="188" /></a>Levelling up is handled by splitting the various skills into six separate sections: Warrior, Ranger, Mage, Assassin, Crafting and General.  Each of these sections has twelve individual skills which can be built upon by spending skill points earned through either moving to a new level or completing one of the in-game challenges such as picking a certain number of locks.</p>
<p>The skills themselves consist of a wheel made up of ten segments, allowing you to vary the emphasis from one skill to the next to take your character in a particular direction.</p>
<p>Attribute points are earned only through levelling up and can be spent on Endurance, Strength, Accuracy and Willpower depending on how you want to progress your character, so someone wanting to concentrate more on archery over spell casting would spend more points on Accuracy than Willpower.  To further explore the possibilities of expansion, certain skills can&#8217;t be enhanced until one of the attributes has reached a certain level and no skill can be developed until a skill book has been read, which means completing quests to obtain such books or paying exorbitant prices to vendors&#8230; as much as 13,000 Auras (the unit of currency in Antaloor) depending on the vendor.</p>
<p>Buying and selling across Antaloor is a skill in itself in Two Worlds II as every vendor has their own price for every individual item, so while an Executioner blade may cost 9000 Auras from one vendor, it may cost as little as 6000 from another or as much as 12,000 from the trader across the street and the amount they&#8217;re willing to pay for items is reflected in their greed.  Unlike the previous game, commerce in Two Worlds II is dictated by the laws of supply and demand. If a vendor buys a shield from you for 500 Auras then the next shield you try to sell them will be worth considerably less because, naturally, they have less demand for the item as they now have it in stock. As you sell more of the same item, or item type, the amount offered to you by the vendor will reduce until the base price is reached.  This leaves you with yet another choice: whether to sell one of each item type to one vendor and then move on to the next trader or save time and take a hit financially by selling everything you can to a single merchant. In the earlier stages of the game it&#8217;s wise to shop around and trade with as many vendors as possible but when you reach the point where you have more Auras than you realistically need, it&#8217;s simpler and quicker to sell to whichever merchant you&#8217;re currently dealing with.  That said, I&#8217;ve found that perhaps eighty percent of the items I find or loot are being broken down to upgrade other items and I rarely hold on to anything long enough to sell.</p>
<div id="attachment_14511" class="wp-caption aligncenter" style="width: 670px"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_07_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="size-full wp-image-14511" title="tw2_review_07" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_07.jpg" alt="" width="660" height="250" /></a><p class="wp-caption-text">Vendors in Antaloor can sell anything from pigments to skill books, daggers to damage crystals, depending on their location but just be sure to shop around as you could be paying double and selling for half in some stores.</p></div>
<p>For those of us who prefer to exercise our grey matter during gameplay, Two Worlds II offers a level of environmental interaction that&#8217;s not often found within the role playing genre and is generally reserved for games in the Tombraider mould: puzzle solving.  Rather than providing nothing more than background decoration, barrels and crates within Antaloor have a degree of interactivity where they can be moved around, lifted and even thrown at attackers&#8230; but there&#8217;s more to them than that.  Arranging crates by pushing them around or lifting one on top of the other means that you can effectively create stairs to get to hard to reach areas, or sift through a pile to find a hidden chest.  I&#8217;m told there are also occasions where throwing a barrel at an out of reach lever will open up another route for the character, although I&#8217;ve yet to come across any such situation myself.  Either way, the developers have created a world where you have the ability to wander off the beaten track in any direction at any time, and can use the environment to your benefit and that is what an open world game should be all about: freedom.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_08_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignright size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_08.jpg" alt="" width="300" height="289" /></a>There is an incredibly steep difficulty curve in Two Worlds II and so the earlier stages of the game generally involve downing a considerable amount of potions after a fight or, in some cases, mid fight.  With no option to sleep or wait, you are relying on potions and alchemy to regenerate health until such times as you have enough skill points to work on building up the health regeneration perk within the General skill set.  Once you start to develop that particular skill, putting away any weapons immediately throws you in to a cool down mode where your character replenishes health until you again produce your weapon.  As most RPG gamers are generally very exploratory by nature, it&#8217;s very easy to ignore quests in favour of discovering new locations and, in turn, new enemies&#8230; which can be great for accruing XP but detrimental to your health if you do as I did and start to fight Giant Scorpions with nothing more than a tinfoil Short Sword or end up trying to kill a level 25 Cyclops with a level 3 character.</p>
<p>Another high degree of difficulty comes with the lock picking mode which, when faced with a Master Lock and not much in the way of lock picking skill, can mean going through an insane number of lock picks in a short space of time.  Unlike other western role playing games, the lock picking aspect of Two Worlds II is not simply a case of timing individual tumblers without breaking the lock pick; there is a specific time in which you have to successfully break the lock otherwise the lockpick snaps and you have to start again and the level of detail is such that you can move the camera position to see inside the barrel of the lock from various angles.  It is, however, entirely possible for the player to develop a true skill whereby they become so accustomed to the process that it becomes second nature to think &#8220;left, then right, right, then left, left and clear&#8221; as soon as the lock picking screen presents itself, but you still have that limited period in which to do it.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_08a_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_08a.jpg" alt="" width="290" height="209" /></a>There is an option to go with the &#8220;Auto Lockpick&#8221; which shows the success probability as a percentage before you make that choice, but it tends to be on the low side and so it&#8217;s best to at least attempt to pick the lock properly as you&#8217;re more likely to break a couple of picks and unlock the chest or door within a few attempts (especially if you plan the directions in advance) whereas you could easily lose twenty picks by relying on the Auto option.  Approaching a locked chest with your weapon drawn will provide you with the option to break the lock using your weapons, but can sometimes result in damaging your weapons if you fail an attempt when the damage probability is beyond the zero percent mark.</p>
<p>While the game boasts the opportunity to pick pockets of unsuspecting NPCs, they have to be preoccupied with something else before you are even provided with the option to steal, so unless someone is enthralled by the performance of a musician or deep in thought pondering over whether or not to buy something from a local trader, there&#8217;s no way for you to pick their pocket.  The process itself certainly has a degree of skill but it&#8217;s also quite reliant on chance as you have to find a gap between three snakes moving in concentric circles.  The snakes all rotate at different speeds so there&#8217;s every possibility that you may attempt to pick someone&#8217;s pocket and fail through no fault of your own and, in most cases, the reward doesn&#8217;t justify the risk as you&#8217;re not presented with their inventory and, instead, automatically receive a random amount of currency.  It is, however, a very easy way to meet certain in-game challenges if you&#8217;re looking to increase your skill points without relying on picking up actual XP from completing quests or killing enemies.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall01_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall02_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall03_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall04_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall05_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall06_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall07_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall07" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall07.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall08_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall08" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall08.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall09_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall09" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall09.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>The d-pad in Two Worlds II takes on an entirely different role than you&#8217;d normally expect and, rather than assigning a different weapon or item to the various points of the d-pad, the up, left and right positions switch between &#8220;Weapon Sets&#8221; and the down position is used to draw and sheath weapons.  There are obvious disadvantages to this method of game mechanics in that you&#8217;re first of all limited to only three different choices of item, and you can&#8217;t assign anything other than weapons or armour to each set, so the option of having all bases covered by perhaps a sharp quiver, blunt quiver, long ranged bow, short ranged bow, blunt weapons, swords and maybe even different enchanted weapons is no longer a possibility.  What you get in exchange, however, is actually a pretty ingenious mechanism that can be used to immediately switch between entire armour, weapon and even jewellery sets&#8230; so if you&#8217;ve assigned the left position to being your archery set, you can have all your rings and amulets swap over to those which enhance your marksman abilities and have armour which increases accuracy.  The same can be said for having a full weapon set geared specifically for close combat blunt weaponry, enhancing your strength and stamina and providing more protection without the worry of losing the much needed accuracy for the archery weapons. While this was very bewildering and disappointing at the start when I expected to be able to map eight weapons/items, it&#8217;s become an invaluable addition to the gameplay and I now wonder how I ever managed without it.  Someone at Reality Pump needs a pay rise for that one.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_09_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-14523" title="tw2_review_09" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_09.jpg" alt="" width="660" height="250" /></a></p>
<p>The spell casting in Two Worlds II is something that I&#8217;ve actually ended up avoiding because it relies on having a staff rather than being able to cast regardless of whatever weaponry you&#8217;re currently using.  The level of customisation within the Mage Skills section is quite incredible though, with every new card altering the outcome of the spell so you&#8217;re not limited to using whatever prebuilt spells were on offer in the first game, and are instead expected to toggle cards on and off to generate your own specific spell type. A quick flick of a save before spending an obscene amount of attribute and skills points allowed me to experiment with different spells and, although they were incredibly impressive, the thought of giving up one of only three weapon sets meant that I was having to either sacrifice my ranged weapon or blunt weapons in favour of a Mage staff&#8230; something that I couldn&#8217;t bring myself to do, and so I reloaded the save and went back to using regular weaponry.  Had they gone with the stereotypical, and perhaps overused, method of casting using the hand rather than a staff then I would be championing the Mage skills more than I am currently, especially after watching others experiment with the Modifier cards to create all manner of custom spells.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_10_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_10.jpg" alt="" width="300" height="239" /></a>The physics in the game are best utilised in the Mage skills, with the power to generate physics objects in real time to create a tornado shield which levitates whatever free objects are around you and uses them to encircle the character as a means of protection.  Felled enemies are also whipped up from the ground and pulled in to the tornado, along with their weapons, adding strength and power to an already impressive spell.  The real time physics calculations involved for this type of manoeuvre, as well as the collision arising from your enemies being smacked in the face by another of their kin, is something which I&#8217;ve not seen in any console game to date so either this is something made possible about by the GRACE engine or I just haven&#8217;t stumbled upon it elsewhere.</p>
<p>Graphically, the quality of the textures and characters are night and day when compared to Two Worlds but there is one major distraction for me which has taken me a considerable amount of time to become accustomed to, and that&#8217;s the enforced depth of field.  In order to achieve a sense of realism, a lot of game designers are opting for an environment where foreground objects are in perfect focus and backgrounds are increasingly blurred depending on the distance from the camera&#8217;s point of view.  While this does make for a more comfortable playing field, allowing enemies to be easily distinguishable from the surrounding environment, it does come at a price: shimmering edges.  To differentiate between background and foreground, it would appear that the background is initially blurred and then the foreground objects are placed back in the environment as though they have a blurred version of themselves directly behind them, and this causes an odd shimmering effect.  It&#8217;s not as noticeable in towns and cities, and certainly not in interior locations such as buildings or caves, but when out in the Savannah it&#8217;s very distracting to see trees shimmering even if you&#8217;re standing perfectly still.  This problem may be limited to consoles and their limited graphic power, but I can&#8217;t help but think that a little antialiasing and some anisotropic filtering would have worked wonders and so I&#8217;m looking forward to playing through the game on the PC at a later date to take advantage of increased graphic power.</p>
<p>Having said that, every other visual aspect of the game is fantastic in terms of texture quality and I&#8217;ve found myself stopping to just take in the beautiful scenery or wander up to a door to admire the level of clarity in the wood work.  Running through forests has foliage parting as you reach it and snapping back into position behind while enchanted weaponry illuminates the environment as you wade through the darkness towards enemies, the different colours of each enchantment reflecting on the walls and ground as you go.  The amount of particle detail is quite staggering, with torches spitting fire as you run and casting very realistic shadows in real time along with dust particles swirling around behind you as you run through caves, dancing in the light being generated by the enchanted weaponry.  While the character animations and lip synching don&#8217;t quite stand up to those of the almost five years old Oblivion, the level of detail in the landscapes and of the weaponry and armour leave Oblivion standing at the wayside with its Khajiit mouth hanging open in envy, and I find that baffling.  Baffling that so much attention has been paid to the intricacies of the particles, weaponry, interiors, locations and beasts&#8230; yet the character animations which, let&#8217;s face it, are the vessels through which the story is told, are left wanting more often than not.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall01_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall02_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall03_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall04_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall05_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall06_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>When all is said and done though, even the most seasoned graphics whore such as myself will only mumble now and again when something in particular stands out but, for the most part, the story itself and the various side quests therein are strong enough to balance out such graphical niggles.  As you can see from the screen shots taken directly from the game, when the graphics are working to the game&#8217;s advantage they really are working hard to impress and succeed more often than they fail.</p>
<p>The meat and bones of the game are, as you&#8217;d expect, the paths that your character is led down by the storyline woven throughout the single player campaign.  The first chapter is more about developing the character and the XP accumulates quickly to allow for a decent levelling pace &#8211; not too slow that it becomes a drag, but neither is it so quick that it becomes in any way effortless.  Between all the guild quests, side quests and various stages of the main quest, the amount of time between starting off and eventually reaching the conclusion was, for me, just over 79 hours of total gameplay.  While it&#8217;s not as long as Oblivion, it&#8217;s also not quite as tedious and there are less back and forth fetch quests than expected.  That&#8217;s not to say that every second of the game is an adrenaline fuelled roller coaster ride, because that&#8217;s obviously not the case with any games these days, but there was always enough going on to satisfy.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_11b_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignright size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_11b.jpg" alt="" width="300" height="264" /></a>Without giving away too much information about any of the chapters, you will undoubtedly find that certain enemies can&#8217;t be taken out without a degree of cunning and effective dodging. The end boss of chapter one, for example, holding vigil over Gandohar&#8217;s journal, wasn&#8217;t the easiest of foes to kill even though my dual sword wielding warrior was wearing the most powerful armour and had the highest level of weaponry available at the time.  Even the various skills and attributes weren&#8217;t enough to save him from that typical one-hit-death scenario that we&#8217;re all too familiar with and so the last five minutes of chapter one involved me sitting bolt upright in the Pyramat trying to time the attacks so that the character could unleash some bladed fury&#8230; and then run for his life.  It wasn&#8217;t a tough kill though, and after the first time my character died I was able to immediately see the pattern to take him out next time around.</p>
<p>Chapter two sees your character venturing to New Ashos for the first time, revisiting the familiar oriental stylings from the previous game but with a more laid back atmosphere than the charged hustle and bustle of the original Ashos.  Here you&#8217;ll discover Veneficus University and meet with Professor Kaineth where the magic of the Two Worlds II story begins to change from the typical &#8220;brother saves sister from bad man&#8221; affair into a much more in depth, twisting and rather tormented tale of love, ambition, temptation and, ultimately, loss.  The back story is told through a series of visions which your character is subjected to after completing a side quest within the sinister region of The Swallows where the power of a seer is bestowed upon you.  The Swallows itself is a dark and feral environment, peppered with nightmarish insectoid creatures along with hulking demons that are hell bent on destroying you as soon as your presence becomes known to them, making the whole experience of The Swallows more uncomfortable than other areas within Antaloor.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_12_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-14538" title="tw2_review_12" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_12.jpg" alt="" width="660" height="250" /></a></p>
<p>The game takes an unexpected detour with chapter three as your character is immediately teleported to an area known as Tir Geal within the largest island of Eikronas. Before taking a single step, it is evident that Tir Geal is a departure from the colourful settings typically found in Antaloor and if the gnarled trees and murky swampland isn&#8217;t enough to serve as a marker that chapter three will end up being radically different, the sight of ravens picking flesh from the countless corpses strewn across the ground should be.  Consider this next sentence a spoiler alert, even if there is no actual reveal, as some may not want to know this beforehand. Within minutes, it becomes clear that there is no way out of Tir Geal thanks to the various teleports being enchanted to the point where they only work within Tir Geal itself, so if you&#8217;ve arrived with a full inventory and were planning on selling it on and buying some new gear, you&#8217;re out of luck.</p>
<p>It is here that more details of the underlying subplot bubble to the surface through various visions, and I admit that I found myself pleasantly surprised at certain revelations and somewhat saddened at the same time.  One of the most harsh criticisms of the original Two Worlds game was the lack of storyline beyond &#8220;Rescue your sister&#8221; and, while Two Worlds II does start off with exactly the same premise, the unfolding story makes it abundantly clear that there is considerably more going on than meets the eye.  A true testament to the writing is that by the time I&#8217;d completed chapter two, I was intrigued enough to the point where I would easily have completed the game just to find out the full story of what had happened in the past.  With the subsequent visions in chapter three, this need was further reinforced and it became more important that I follow the visions and construct a timeline of the past than actually saving my troublesome sister once again.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_11c_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_11c.jpg" alt="" width="270" height="286" /></a>As a very quick aside, I think it&#8217;s important to mention that Tir Geal has another significant difference from the other areas of Antaloor in that, due to it being a land of the taint, the enemies re-spawn sporadically rather than cease to exist after being destroyed.  Personally speaking, I like the realism of Two Worlds and Two Worlds II where enemies remain dead once they&#8217;ve been killed rather than the never-ending level grinding that can be done within other games of the genre, such as Oblivion, where returning to the same spot a few days later will find that your slain foes have returned.  Having said that, however, Antaloor is a decent sized map and so it would perhaps be more realistic if camps ended up with different enemies a few days or weeks down the line so that a band of Varn would be replaced by bandits or even simple nomads.  A mild annoyance, but Tir Geal allows for better level grinding thanks to the re-spawning and I thought it prudent to mention that fact for those who want to concentrate on building their characters.</p>
<p>The fourth and final chapter is, as I&#8217;d expected, much shorter than its predecessors but it&#8217;s not without its rewards.  This time, on the southernmost tip of Eikronas, we have to make our way towards Castle Vahkmaar to finally free Kyra from Gandohar&#8217;s grip.  The environment is akin to that of The Swallows, where everything is pulled directly from a typical nightmare and is as gnarled and twisted as possible whilst remaining in a perpetual state of darkness.  The road to Castle Vahkmaar is littered with clutches of high level foes, typically working in packs to make it that much more difficult and there are more than one or two surprises in store when turning corners, so you need to be alert at all times&#8230; or die.  As far as the story is concerned, I won&#8217;t say any more on it other than it does have a more rewarding outcome than the previous game and the end boss battle is both unexpected and difficult if, like me, you&#8217;ve resorted to melee combat throughout the game.  Was it worth the 79 hours to get to the end?  Absolutely.  Had the main quest fallen flat at any point, the side quests would still have been entertaining enough to hold my attention throughout but, thankfully, the main storyline was more immersive than I&#8217;d originally expected.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_5_gall01_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_5_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_5_gall02_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_5_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_5_gall03_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_5_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_5_gall04_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_5_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_5_gall05_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_5_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_5_gall06_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_5_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>As well as the single player campaign, Two Worlds II comes with a considerable multiplayer side which is split into various options, depending on how you prefer to spend your online time.  Whether you prefer a story based co-op experience, or typical capture the flag style scenarios, most possible areas are covered and covered well.  The multiplayer campaign is split into seven chapters, each one becoming progressively longer and more difficult than the previous and the chance for character advancement is what makes the Adventure mode the most entertaining, as you have the option to replay each chapter as often as you like, collecting more XP each time&#8230; albeit less XP as you level up, as the enemies remain at their original level so getting to chapter five and then replaying chapter one will mean that there is absolutely no effort necessary. Could this be classed as pointless?  Perhaps&#8230; but what better way to upgrade your weaponry than quickly annihilate every enemy in chapter one to break down their shields and swords into component parts!</p>
<p>The Village Mode aspect of the online gameplay is somewhat distracting, to be honest, but distracting in a good way.  It finds your character placed in the position of overseer, builder, deputy mayor and lackey as you use your own accrued wealth to build up a village from being nothing more than a large plot of land to a reasonable community of self sufficient locals relying on trade to get by while you protect them from various attacks by the local undead or giant spider population.  The more attention you pay to costs and revenue streams, the more money your village will make and every six minutes the purse will increase by whatever the speculative profit is.  This means that, with careful planning and a keen eye for change, you could easily be earning between 6000 and 9000 auras every six minutes without a great deal of effort, allowing you to recover the funds and add them to your own inventory to purchase weapon and armour upgrades for your character or, as I did, buy the overpriced skill books.</p>
<div id="attachment_7953" class="wp-caption aligncenter" style="width: 670px"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_11d_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_11d.jpg" alt="" width="660" height="250" /></a><p class="wp-caption-text">As I forgot to take a screen cap of Village Mode, have a look at this German shot instead - much nicer legs!</p></div>
<p style="text-align: center;">&nbsp;</p>
<p>It may seem dull but, to someone who spent most of their childhood playing sim games and forever balancing in-game finances, it was a marriage of the old style financial management games with modern role playing techniques and I forgot entirely about the multiplayer campaign for a week while I played in this somewhat restricted sandbox.  If you&#8217;re all about building up your character, crafting better weapons and fusing crystals together to forge more powerful enchantments then the Village Mode is a very welcomed departure.  If it was possible to carry the wealth and inventory over to your single player character, it would make for some interesting gameplay but, in the process, the balance of power would be skewed too much in your favour.</p>
<p>Between the multiplayer campaign, the Village mode and the other aspects of online co-op play, Two Worlds II has given the RPG gamer a chance to dip their toe into the waters of the MMO without getting wet.  Assuming the game ever manages to reach a release date in the UK, I imagine a fair few people in my circle will be giving the co-op modes a chance and it should make for some interesting evenings to say the least.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_11_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignright size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_11.jpg" alt="" width="300" height="243" /></a>Fans of Gothic 3 may recognise Borislav &#8220;Glorian&#8221; Slavov as the composer of the Two Worlds II soundtrack, taking over from Harold Faltermeyer and Ambermoon to provide a less European sound and a score more suited to the various individual locations within Antaloor.  As before, the player is provided with audible cues when the atmosphere becomes heavy as enemies near, before returning to a more tranquil and serene theme once our hero is left standing atop a mound of warm corpses.  Although I was pleasantly surprised by the main theme of Two Worlds and the haunting melodies of Ambermoon, I had grown tired of it after a while and was glad to hear this fresh approach with the sequel and Slavov has done an outstanding job of capturing the essence of Antaloor.</p>
<p>As well as the game&#8217;s score itself, music has been introduced as a means to earn money for those more discerning players who would rather avoid breaking in to homes and robbing people of their few possessions.  Instruments can be bought from vendors and musicians, along with the sheet music necessary for playing through a song. The player has the option to go solo and busk in the streets or ask another fellow musician for accompaniment so you can let them do all the hard work while you stand there banging your bongos in time.  The instrument mini games are genuinely difficult, and moreso than any Guitar Hero or Rock Band game, especially if you opt for the violin or harp. During the mini games, the bumpers and triggers are assigned their own track of notes just like any other &#8220;play along&#8221; game but each instrument has its own level of difficulty with the drums being the simplest and using only the left and right triggers (someone clearly never heard of Mike Portnoy) and the violin being the most difficult as you not only have to control the notes with the left bumper and trigger but the right side has you performing prolonged bowing with the trigger and bumper. The longer the accuracy streak, the more money you&#8217;ll earn from your performance.  Considering the instruments and sheet music are ridiculously inexpensive to buy at only a few Auras each, this is a fantastic way to earn money in the early stages of the game but, as someone who is terrible at any Guitar Hero type game, I&#8217;ve stuck to drums and only earned around 1600 Auras per performance.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_11e_enlrg.jpg" rel="shadowbox[post-18682];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_11e.jpg" alt="" width="300" height="206" /></a>Overall, Two Worlds II has been riddled with delays and severe setbacks for many years now, but these delays have allowed Reality Pump to step back from The Temptation and rebuild their world from the ground up, and it shows.  The game itself is far from perfect, but what game is, and there are so many aspects where it could be improved upon&#8230; but there is nothing that had me immediately reaching for the XBox eject button.  While I would have enjoyed another fifty or so hours added on to the single player campaign, the eighty hours that I did get from it were well spent and I didn&#8217;t find myself becoming bored at any stage.</p>
<p>The biggest problem I can foresee for this game is the stigma  surrounding the previous release, and the media’s inherent inability to  approach something with fresh eyes devoid of whatever has gone before.   To say that Two Worlds II is an improvement over Two Worlds would be  doing it a gross disservice as it is more of a reinvention than an  evolution, and should be treated as such, but the stigma may prevent it  from being accepted at its full potential.  Had I to personify Two  Worlds II, I would liken it to Tom Hanks… from laughable humble  beginnings as a stooge in some pretty dreadful comedies, his career  evolved to the point where he was quoted as being one of the most  influential actors in Hollywood and has scored a series of Oscar  nominations and wins.  He’s still Tom Hanks, but I’m sure most people  will remember him as Forrest Gump than Alex Keaton’s drunken uncle Ned  in Family Ties and so hopefully the gaming world will be able to do the  same with Two Worlds II and remember it for being a fantastic game in  its own right rather than just the follow up to the globally hated Two  Worlds.</p>
<p><object width="660" height="400" allowfullscreen="true" type="application/x-shockwave-flash" data="http://www.youtube.com/v/MhA7UP6CGjQ&fs=1&rel=0&hd=1&showinfo=0"><param name="movie" value="http://www.youtube.com/v/MhA7UP6CGjQ&fs=1&rel=0&hd=1&showinfo=0" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gaminglives.com/2011/03/11/two_worlds_2_full_review/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Two Worlds II Royal Edition Giveaway</title>
		<link>http://www.gaminglives.com/2010/12/20/two-worlds-ii-royal-edition-giveaway/</link>
		<comments>http://www.gaminglives.com/2010/12/20/two-worlds-ii-royal-edition-giveaway/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 02:42:06 +0000</pubDate>
		<dc:creator>GL News</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Two Worlds 2]]></category>
		<category><![CDATA[Two Worlds 2 Giveaway]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two Worlds II Giveaway]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=14544</guid>
		<description><![CDATA[<p>Two Worlds II follows on from where the previous game left off, and has our hero on the quest to free his sister Kyra, as well as the land of Antaloor, from Gandohar&#8217;s power. To celebrate the final launch date of the UK release of&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div id="attachment_14298" class="wp-caption alignright" style="width: 287px"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_giveaway_enlrg.jpg" rel="shadowbox[post-14544];player=img;"><img class="size-full wp-image-14298" style="border: medium none; padding: 0px; background: transparent none repeat scroll 0% 0%;" title="cataclysmcompo" src="http://www.gaminglives.com/wp-content/uploads/tw2_giveaway.jpg" alt="" width="277" height="239" /></a><p class="wp-caption-text">Click for a detailed image of contents</p></div>
<p>Two Worlds II follows on from where the previous game left off, and has our hero on the quest to free his sister Kyra, as well as the land of Antaloor, from Gandohar&#8217;s power. To celebrate the final launch date of the UK release of Two Worlds II after years of waiting and hoping, and to coincide with  the publication of the first half of our Two Worlds II review, we&#8217;re offering one of our lucky readers a chance to win the jam packed Royal Edition in the format of your choice&#8230; please note that this is the GERMAN version of the game but the box still contains English wording and the game has English as a language option (otherwise we wouldn&#8217;t have been able to review it) but the manual is ONLY in German!</p>
<p><strong><span style="color: #1e90ff;">What&#8217;s In The Box?</span></strong><br />
Rather a lot, actually.  As well as coming in a rather sexy black box with pull out tray, those lovely people at Reality Pump and TopWare Interactive have crammed it full with&#8230;</p>
<ul>
<li>Two Worlds II game</li>
<li>Mousemat (PC version)</li>
<li>Hardcover Art Book</li>
<li>Cassara prophet figurine (27cm tall)</li>
<li>Soundtrack</li>
<li>Bonus materials &#8211; videos and wallpapers</li>
<li>Two Worlds II playing cards</li>
<li>Map of Antaloor</li>
<li>In Game Item &#8211; Dragon Scale Armour</li>
<li>In Game Item &#8211; Elexorian Sword</li>
<li>In Game Item &#8211; Bonus Map</li>
<li>In Game Item &#8211; Bonus Quest</li>
</ul>
<p><span style="color: #1e90ff;"><strong>How to Enter</strong></span><br />
This is no ordinary special edition set &#8211; it&#8217;s huge, it&#8217;s full of goodies and it&#8217;s not even out in the UK for another month&#8230; so we&#8217;re going to break with tradition for a while and make you jump through hoops.  We&#8217;re not really.  This isn&#8217;t a Twitter giveaway though, we want you to email us at <a class="mainheaders" href="mailto:tw2@gaminglives.com"><span style="color: #1e90ff;">tw2@gaminglives.com</span></a> and tell us why you think you should be the lucky winner.  You should also tell us which format you want &#8211; PC, XBox 360 or Playstation 3 as this will save time in the long run.</p>
<p><span style="color: #1e90ff;"><strong>And Then?</strong></span><br />
The competition will be drawn on Friday 24th December at 10pm and the lucky winner will be announced on this page as well as on Twitter and Facebook.  If you’re the lucky winner of the Two Worlds II Royal Edition, then we’ll send you an email to ask for your address so we can get your set sent off to you.  We ask that you be patient with us though, as this will be sent to you direct from Germany and could take as long as a week to arrive&#8230; unless you&#8217;re already in Germany, of course.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gaminglives.com/2010/12/20/two-worlds-ii-royal-edition-giveaway/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Two Worlds II Review</title>
		<link>http://www.gaminglives.com/2010/12/20/two-worlds-ii-review/</link>
		<comments>http://www.gaminglives.com/2010/12/20/two-worlds-ii-review/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 00:55:51 +0000</pubDate>
		<dc:creator>MarkuzR</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Antaloor]]></category>
		<category><![CDATA[Hatmandor]]></category>
		<category><![CDATA[Reality Pump]]></category>
		<category><![CDATA[Topware Interactive]]></category>
		<category><![CDATA[Two Worlds]]></category>
		<category><![CDATA[Two Worlds 2]]></category>
		<category><![CDATA[Two Worlds 2 Review]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two Worlds II Review]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=14541</guid>
		<description><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_01_enlrg.jpg" rel="shadowbox[post-14541];player=img;"></a>It was a time of unrest, with distant mutterings being whispered from brother to brother, each word twisting and turning until none could remember what was truth and what was merely fabrication.  While some spoke of a shadow on the horizon lumbering towards them at&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_01_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="alignright size-full wp-image-14478" title="tw2_review_01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_01.jpg" alt="" width="300" height="185" /></a>It was a time of unrest, with distant mutterings being whispered from brother to brother, each word twisting and turning until none could remember what was truth and what was merely fabrication.  While some spoke of a shadow on the horizon lumbering towards them at a slow yet unrelenting pace, rising from once forgotten ashes, others dismissed the tales out of hand as nothing more than rumour. Believers who stood on corners preaching of this second coming, forever ridiculed as each day passed without incident now stand tall as news of the beast&#8217;s approach is confirmed by sightings from all over.</p>
<p>The beast of which I speak is not some fabled mythical creature but rather Two Worlds II. Originally touted as an add-on called &#8220;The Temptation&#8221; back in November 2007 with a release date of the first half of 2008, but which never happened.  As time went on, The Temptation became less likely and was ultimately shelved by Reality Pump in favour of a full sequel which, itself, became plagued by constant delays to the point where the UK will finally see Two Worlds II made available almost two years on from the original expected release date of March 27th, 2009.  After more than three years of hype for those who waited for the sequel with bated breath, shying away from the hordes of naysayers who found no redeemable qualities in Reality Pump&#8217;s original release, will Two Worlds II have what it takes to live up to such sustained anticipation?  Fans of the original certainly won&#8217;t be disappointed.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_02_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-14480" title="tw2_review_02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_02.jpg" alt="" width="660" height="250" /></a></p>
<p>Whilst you step once again into the shoes worn in Two Worlds, your character has been out of commission for the past five years and, as such, has grown weak over this time so you are effectively starting over with no skills or abilities.  Although this does seem a little odd, as I can&#8217;t imagine anyone would forget every skill they&#8217;d learned after a five year hiatus, it does mean that you get to immerse yourself in what is ultimately the life force of any good role playing game: character building and levelling.  During the obligatory tutorial level, involving your breaking out of Castle Vahkmaar after being imprisoned by Gandohar, various cut scenes and quick time events tell of the Orcs siding with the humans in an attempt to overthrow Gandohar as he rules his empire by fear.  It becomes clear very early on that the back bone of Two Worlds II is a much stronger storyline than that of its predecessor, being heavily rooted in politics and steeped in choices which will shape the way the story unfolds and although the theme of the previous game still exists where you are ultimately trying to free your sister from Gandohar&#8217;s clutches, the political subtext is actually a much stronger than that of your plight to reunite with your troubled sibling.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_04_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_04.jpg" alt="" width="300" height="221" /></a>By the time you grab your first mace to stave off Guardians that are hell bent on preventing you from leaving Castle Vahkmaar, for fear of being torn limb from limb by Gandohar and his Jedi mind tricks, it&#8217;s already clear that this is not going to be a rehash of the original game.  This is obviously a good thing, but also has the potential for being quite a negative if there is too much change happening all at once. As someone who genuinely enjoyed Two Worlds, despite originally turning off the demo after thirty minutes and not going back to it for months, I was hoping that enough of the quirky charm of the original would be retained but everything that could be improved upon would be improved upon and it doesn&#8217;t take long for those hopes to be confirmed.</p>
<p>The voice acting in Two Worlds was much maligned and, while I do admit that it was ropey at times and had some pretty dreadful dialogue in places, there was also a great deal of humour in the main character and his interactions with those that were met on his travels.  Unfortunately, most people couldn&#8217;t see the humour for what it was and took the stance that it was just poorly written dialogue, such as the hero singing &#8220;It&#8217;s raining, it&#8217;s pouring&#8221; to himself whenever the skies turn dark with storms, regular one liners whenever beasts were slain and frequent blurts of &#8220;Forsooth&#8221; and &#8220;Thouest&#8221; as well as other &#8216;olde worlde&#8217; phrases. To me, that was part of the charm of the original and I was overjoyed to hear &#8220;Gotta be brave to enter a cave&#8221; on entering my first underground location and &#8220;Gentlemen&#8230; and or monsters&#8221; as I ran up to take out a rhinoceros on the Savannah.  While the hokey one liners are still there, the medieval dialogue has been kicked to the curb in favour of plain English and the voice acting of the main character is, in my opinion, superb. With a throaty timbre like a vibrator thrust into a bucket of granite chips, the lead character sounds very much like Christian Bale in his portrayal of Batman and I was convinced at one point that I was listening to Terence Stamp voicing another but have it on good authority that it wasn&#8217;t really him&#8230; but that shows the quality of the voice acting compared with the original. There are times, however, where they probably spent a little too much of the budget on take away pizza whilst burning the midnight oil and had to cut back on the voiceover budget for some characters but, overall, it&#8217;s a vast improvement and that trademark humour is still present.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall01_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall02_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall03_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall04_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall05_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_1_gall06_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_1_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>There are areas within the game which are very self referential and not only poke fun at the whole role playing genre, but also at Two Worlds itself.  Going in to too much detail would obviously spoil the gameplay for anyone who decides to embark on their own journey through Antaloor but there is one occasion where you happen upon a character in the &#8220;Under The Influence Inn&#8221; who immediately starts rabbling in the traditional Two Worlds speak of &#8220;forsooth&#8221;, &#8220;doth&#8221;, &#8220;thou&#8221;, &#8220;spaketh&#8221; and is met by derision by your character, asking if he needs his head examined.  Other areas where the fourth wall is broken include retorts such as &#8220;Chance of death, little pay, no respect&#8230; I&#8217;ll do it&#8221; and &#8220;You could have told me this before I came from that very place to deliver this here&#8221; when being asked to return to pick something else up in the typical errand boy mode so often associated with the role playing genre.  I am, of course, paraphrasing in these examples as I was too busy laughing to take verbatim notes and I&#8217;d rather you discovered them for yourself but my point is that if you&#8217;re wanting serious or depressing dialogue then you&#8217;re barking up the wrong enchanted tree.  Other gems such as turning a corner in the middle of nowhere and finding someone urinating up against a tree, or bent over to vomit their entire stomach contents are the little touches that separate this from others.</p>
<div id="attachment_7953" class="wp-caption alignright" style="width: 288px"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_03_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="size-medium wp-image-7953 " src="http://www.gaminglives.com/wp-content/uploads/tw2_review_03.jpg" alt="" width="278" height="197" /></a><p class="wp-caption-text">Upgrading and enchanting weapons using broken down and purchased components</p></div>
<p>There are, as far as I&#8217;m concerned, three huge features introduced to Two Worlds II in the shape of the CRAFT system, the ability to sail the oceans, and the Oculus.  Tackling them in order, the CRAFT system (Complete Reshaping And Forging Technology) builds upon the previous method of stacking similar items to make much more powerful versions, but takes this to an entirely new level of customisation and control which begins with disassembling existing weapons and armour in to component parts.  Holding the left bumper and pushing the &#8216;Y&#8217; button on the XBox whilst selecting an item in the inventory screen will break that particular item down in to separate elements, so a shield may be composed of only two units of wood whereas a sword may provide iron and steel and a helmet is likely to produce iron, leather and even chainmail.</p>
<p>Whenever you have enough raw materials at your disposal, any applicable items will immediately display an animated hammer to let you know that this item can be upgraded with whatever elements you have available.  Upgrading weapons and armour will also unlock slots for enchanting your items with crystals, and the number of crystals you can use depends on the level of the item you&#8217;re upgrading so to use three crystals on a sword you would have to upgrade twelve times.  It&#8217;s also important to note that, as with the previous game, you can&#8217;t mix elemental damage on one weapon so if you&#8217;ve already placed a crystal with fire damage then it&#8217;s impossible to compliment that by adding frost, poison or shock damage so you&#8217;re limited to either swapping one damage type for another or adding further skill crystals such as strength, stamina, thrust or anything else that adjusts your attributes.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_05_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-14500" title="tw2_review_05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_05.jpg" alt="" width="660" height="250" /></a></p>
<p>With the Antaloor map consisting mainly of water with various islands dotted around, it was only a matter of time before sailing was introduced to the Two Worlds universe.  Purchasing a boat from the docks at New Ashos allows the player to explore the open seas in search of even more enemies to kill&#8230; and parrots.  I found the sailing to be a very steep learning curve, starting off in a relatively small fenced off area where it was nigh on impossible to manoeuvre the boat and the sail into a position where the wind could actually catch the sail and allow me to turn the vessel around. After tinkering around for an age, passing the controller over to someone else and watching them struggle until finally the wind changed direction, we were finally tearing through the waves at a relatively high speed. From that point on, with plenty of open sea in which to manoeuvre, sailing became as intuitive as walking or riding a horse&#8230; but far more poetic and idyllic.  If you&#8217;re not careful enough to alter the position of the sails on your approach to land, the speed at which you hit the shore can be such that you find your boat wedged on the bank and it&#8217;s difficult to get enough traction to push it back in to the water.  For the most part though, you&#8217;ll either slow down enough to jump out and leave the boat in the water (it doesn&#8217;t drift off, thankfully) or you&#8217;ll run aground to the point where you can still easily push the boat out and sail off on yet another adventure.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall01_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall02_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall03_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall04_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall05_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall06_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall07_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall07" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall07.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall08_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall08" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall08.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_2_gall09_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall09" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_2_gall09.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>They say that the best defence is a good offense, and an Oculus will give you this in spades.  Available from standard corpse and chest lootings, the Oculus is a disembodied eye that has been enchanted to allow the holder to control it as a means to scout the location without putting themselves in danger. Those with the highest speed and longest range will prove to be more useful in the long run as they can very easily give you a visual on the next three or four minutes of combat so you know in advance what you&#8217;re getting yourself in to, but there are other more powerful devices which come with an array of damage options from magical missiles to explosives that can effectively take down several enemies from the blast.  The more powerful the Oculus, however, the shorter the range and the more obscure the view so it&#8217;s best to reserve these for those moments where there are three or four enemies around a corner and you don&#8217;t have the necessary weaponry to take them out. With the Oculus not being part of the previous game, it&#8217;s very easy to forget about them but once you get used to thinking ahead then you&#8217;ll find them invaluable and it makes for a fantastic addition to the gameplay.</p>
<p>The introduction of the GRACE engine by Reality Pump means that they have effectively built Two Worlds II from the ground up, starting from a blank canvas and writing their own game engine to be able to cope with everything that they wanted to achieve, such as the Oculus, and it shows.  Gone are the badly ported inventory systems from Two Worlds, which had little or no effort put in to allow them to be easily managed on a console, and in their place are a series of easily legible and intuitive screens with a keen attention to detail at every turn.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_06_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_06.jpg" alt="" width="300" height="188" /></a>Levelling up is handled by splitting the various skills into six separate sections: Warrior, Ranger, Mage, Assassin, Crafting and General.  Each of these sections has twelve individual skills which can be built upon by spending skill points earned through either moving to a new level or completing one of the in-game challenges such as picking a certain number of locks.</p>
<p>The skills themselves consist of a wheel made up of ten segments, allowing you to vary the emphasis from one skill to the next to take your character in a particular direction.</p>
<p>Attribute points are earned only through levelling up and can be spent on Endurance, Strength, Accuracy and Willpower depending on how you want to progress your character, so someone wanting to concentrate more on archery over spell casting would spend more points on Accuracy than Willpower.  To further explore the possibilities of expansion, certain skills can&#8217;t be enhanced until one of the attributes has reached a certain level and no skill can be developed until a skill book has been read, which means completing quests to obtain such books or paying exorbitant prices to vendors&#8230; as much as 13,000 Auras (the unit of currency in Antaloor) depending on the vendor.</p>
<p>Buying and selling across Antaloor is a skill in itself in Two Worlds II as every vendor has their own price for every individual item, so while an Executioner blade may cost 9000 Auras from one vendor, it may cost as little as 6000 from another or as much as 12,000 from the trader across the street and the amount they&#8217;re willing to pay for items is reflected in their greed.  Unlike the previous game, commerce in Two Worlds II is dictated by the laws of supply and demand. If a vendor buys a shield from you for 500 Auras then the next shield you try to sell will be worth considerably less because, naturally, they have less demand for the item as they now have it in stock. As you sell more of the same item, or item type, the amount offered to you by the vendor will reduce until the base price is reached.  This leaves you with yet another choice: whether to sell one of each item type to one vendor and then move on to the next trader or save time and take a hit financially by selling everything you can to a single merchant. In the earlier stages of the game it&#8217;s wise to shop around and trade with as many vendors as possible but when you reach the point where you have more Auras than you realistically need, it&#8217;s simpler and quicker to sell to whichever merchant you&#8217;re currently dealing with.  That said, I&#8217;ve found that perhaps eighty percent of the items I find or loot are being broken down to upgrade other items and I rarely hold on to anything long enough to sell.</p>
<div id="attachment_14511" class="wp-caption aligncenter" style="width: 670px"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_07_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="size-full wp-image-14511" title="tw2_review_07" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_07.jpg" alt="" width="660" height="250" /></a><p class="wp-caption-text">Vendors in Antaloor can sell anything from pigments to skill books, daggers to damage crystals, depending on their location but just be sure to shop around as you could be paying double and selling for half in some stores.</p></div>
<p>For those of us who prefer to exercise our grey matter during gameplay, Two Worlds II offers a level of environmental interaction that&#8217;s not often found within the role playing genre and is generally reserved for games in the Tombraider mould: puzzle solving.  Rather than providing nothing more than background decoration, barrels and crates within Antaloor have a degree of interactivity where they can be moved around, lifted and even thrown at attackers&#8230; but there&#8217;s more to them than that.  Arranging crates by pushing them around or lifting one on top of the other means that you can effectively create stairs to get to hard to reach areas, or sift through a pile to find a hidden chest.  I&#8217;m told there are also occasions where throwing a barrel at an out of reach lever will open up another route for the character, although I&#8217;ve yet to come across any such situation myself.  Either way, the developers have created a world where you have the ability to wander off the beaten track in any direction at any time, and can use the environment to your benefit and that is what an open world game should be all about.  Freedom.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_08_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="alignright size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_08.jpg" alt="" width="300" height="289" /></a>There is an incredibly steep difficulty curve in Two Worlds II and so the earlier stages of the game generally involve downing a considerable amount of potions after a fight or, in some cases, mid fight.  With no option to sleep or wait, you are relying on potions and alchemy to regenerate health until such times as you have enough skill points to work on building up the health regeneration skill within the General skill set.  Once you start to develop that particular skill, putting away any weapons immediately throws you in to a cool down mode where your character replenishes health until you again produce your weapon.  As most RPG gamers are very exploratory by nature, it&#8217;s very easy to ignore quests in favour of discovering new locations and, in turn, new enemies&#8230; which can be great for accruing XP but detrimental to your health if you do as I did and start to fight Giant Scorpions with nothing more than a tinfoil Short Sword or end up trying to kill a level 25 Cyclops with a level 3 character.</p>
<p>Another high degree of difficulty comes with the lock picking mode which, when faced with a Master Lock and not much in the way of lock picking skill, can mean going through an insane number of lock picks in a short space of time.  There is an option to go with the &#8220;Auto Lockpick&#8221; which shows the success probability as a percentage before you make that choice, but it tends to be on the low side and so it&#8217;s best to at least attempt to pick the lock properly.  Approaching a locked chest with your weapon drawn will provide you with the option to break the lock using your weapons, but can sometimes result in damaging your weapons if you fail an attempt when the damage probability is beyond the zero percent mark. While the game boasts the opportunity to pick pockets of unsuspecting NPCs, they have to be preoccupied with something else before you are even provided with the option to steal, yet I&#8217;ve never once been able to do this at any point other than when the skill is first introduced and you&#8217;re tasked of picking the pockets of three imbecilic guards.  Part of me is glad that I&#8217;ve not been able to do it, as the process itself is mostly down to chance and you can&#8217;t use your skill unless there is a valid opening in the very short space of time afforded&#8230; but I&#8217;d also like to put my sneaking ability to better use, and so it&#8217;s quite disappointing that I&#8217;ve never come across anyone else stupid enough to not notice my character standing behind them with his hands in their pockets.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall01_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall02_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall03_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall04_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall05_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall06_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall07_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall07" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall07.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall08_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall08" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall08.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_3_gall09_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall09" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_3_gall09.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>The d-pad in Two Worlds II takes on an entirely different role than you&#8217;d normally expect and, rather than assigning a different weapon or item to the various points of the d-pad, the up, left and right positions switch between &#8220;Weapon Sets&#8221; and the down position is used to draw and sheath weapons.  There are obvious disadvantages to this method of game mechanics in that you&#8217;re first of all limited to only three different choices of item, and you can&#8217;t assign anything other than weapons or armour to each set, so the option of having all bases covered by perhaps a sharp quiver, blunt quiver, long ranged bow, short ranged bow, blunt weapons, swords and maybe even different enchanted weapons is no longer a possibility.  What you get in exchange, however, is actually a pretty ingenious mechanism that can be used to immediately switch between entire armour, weapon and even jewellery sets&#8230; so if you&#8217;ve assigned the left position to being your archery set, you can have all your rings and amulets swap over to those which enhance your marksman abilities and have armour which increases accuracy.  The same can be said for having a full weapon set geared specifically for close combat blunt weaponry, enhancing your strength and stamina and providing more protection without the worry of losing the much needed accuracy for the archery weapons. While this was very bewildering and disappointing at the start when I expected to be able to map eight weapons/items, it&#8217;s become an invaluable addition to the gameplay and I now wonder how I ever managed without it.  Someone at Reality Pump needs a pay rise for that one.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_09_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-14523" title="tw2_review_09" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_09.jpg" alt="" width="660" height="250" /></a></p>
<p>The spell casting in Two Worlds II is something that I&#8217;ve actually ended up avoiding because it relies on having a staff rather than being able to cast regardless of whatever weaponry you&#8217;re currently using.  The level of customisation within the Mage Skills section is quite incredible though, with every new card altering the outcome of the spell so you&#8217;re not limited to using whatever prebuilt spells were on offer in the first game, and are instead expected to toggle cards on and off to generate your own specific spell type. A quick flick of a save before spending an obscene amount of attribute and skills points allowed me to experiment with different spells and, although they were incredibly impressive, the thought of giving up one of only three weapon sets meant that I was having to either sacrifice my ranged weapon or blunt weapons in favour of a Mage staff&#8230; something that I couldn&#8217;t bring myself to do, and so I reloaded the save and went back to using regular weaponry.  Had they gone with the stereotypical, and perhaps overused, method of casting using the hand rather than a staff then I would be championing the Mage skills more than I am currently, especially after watching others experiment with the Modifier cards to create all manner of custom spells.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_10_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="alignleft size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_10.jpg" alt="" width="300" height="239" /></a>The physics in the game are best utilised in the Mage skills, with the power to generate physics objects in real time to create a tornado shield which levitates whatever free objects are around you and uses them to encircle the character as a means of protection.  Felled enemies are also whipped up from the ground and pulled in to the tornado, along with their weapons, to add strength and power to an already impressive spell.  The real time physics calculations involved for this type of manoeuvre, as well as the collision arising from your enemies being smacked in the face by another of their kin, is something which I&#8217;ve not seen in any console game to date so either this is something brought about by the GRACE engine or I just haven&#8217;t stumbled upon it elsewhere.</p>
<p>Graphically, the quality of the textures and characters are night and day when compared to Two Worlds but there is one major distraction for me which has taken me a considerable amount of time to become accustomed to, and that&#8217;s the enforced depth of field.  In order to achieve a sense of realism, a lot of game designers are opting for an environment where foreground objects are in perfect focus and backgrounds are increasingly blurred depending on the distance from the camera&#8217;s point of view.  While this does make for a more comfortable playing field, allowing enemies to be easily distinguishable from the surrounding environment, it does come at a price: shimmering edges.  To differentiate between background and foreground, it would appear that the background is initially blurred and then the foreground objects are placed back in the environment as though they have a blurred version of themselves directly behind them, and this causes an odd shimmering effect.  It&#8217;s not as noticeable in towns and cities, and certainly not in interior locations such as buildings or caves, but when out in the Savannah it&#8217;s very distracting to see trees shimmering even if you&#8217;re standing perfectly still.  This problem may be limited to consoles and their limited graphic power, but I can&#8217;t help but think that a little antialiasing and some anisotropic filtering would have worked wonders and so I&#8217;m looking forward to playing through the game on the PC at a later date to take advantage of increased graphic power.</p>
<p>Having said that, every other visual aspect of the game is fantastic in terms of texture quality and I&#8217;ve found myself stopping to just take in the beautiful scenery or wander up to a door to admire the level of clarity in the wood work.  Running through forests has foliage parting as you reach it and snapping back into position behind while enchanted weaponry illuminates the environment as you wade through the darkness towards enemies, the different colours of each enchantment reflecting on the walls and ground as you go.  The amount of particle detail is quite staggering, with torches spitting fire as you run and casting very realistic shadows in real time along with dust particles swirling around behind you as you run through caves, dancing in the light being generated by the enchanted weaponry.  While the character animations and lip synching don&#8217;t quite stand up to those of the almost five years old Oblivion, the level of detail in the landscapes and of the weaponry and armour leave Oblivion standing at the wayside with its Khajiit mouth hanging open in envy, and I find that baffling.  Baffling that so much attention has been paid to the intricacies of the particles, weaponry, interiors, locations and beasts&#8230; yet the character animations which, let&#8217;s face it, are the vessels through which the story is told, are left wanting more often than not.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall01_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1678" title="gall01" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall01.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall02_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1679" title="gall02" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall02.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall03_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1680" title="gall03" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall03.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall04_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1681" title="gall04" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall04.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall05_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1682" title="gall05" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall05.jpg" alt="" width="200" height="113" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_4_gall06_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-1677" title="gall06" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_4_gall06.jpg" alt="" width="200" height="113" /></a></td>
</tr>
<tr>
<td height="14"></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>When all is said and done though, even the most seasoned graphics whore such as myself will only mumble now and again when something in particular stands out but, for the most part, the story itself and the various side quests therein are strong enough to balance out such graphical niggles.  As you can see from the screen shots taken directly from the game, when the graphics are working to the game&#8217;s advantage they really are working hard to impress and succeed more often than they fail.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_11_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="alignright size-medium wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_11.jpg" alt="" width="300" height="243" /></a>Fans of Gothic 3 may recognise Borislav &#8220;Glorian&#8221; Slavov as the composer of the Two Worlds II soundtrack, taking over from Harold Faltermeyer and Ambermoon to provide a less European sound and a score more suited to the various individual locations within Antaloor.  As before, the player is provided with audible cues when the atmosphere becomes heavy as enemies near, before returning to a more tranquil and serene theme once our hero is left standing atop a mound of warm corpses.  Although I was pleasantly surprised by the main theme of Two Worlds and the haunting melodies of Ambermoon, I had grown tired of it after a while and was glad to hear this fresh approach with the sequel and Slavov has done an outstanding job of capturing the essence of Antaloor.</p>
<p>As well as the game&#8217;s score itself, music has been introduced as a means to earn money for those more discerning players who would rather avoid breaking in to homes and robbing people of their few possessions.  Instruments can be bought from vendors and musicians, along with the sheet music necessary for playing through a song. The player has the option to go solo and busk in the streets or ask another fellow musician for accompaniment so you can let them do all the hard work while you stand there banging your bongos in time.  The instrument mini games are genuinely difficult, and moreso than any Guitar Hero or Rock Band game, especially if you opt for the violin or harp. During the mini games, the bumpers and triggers are assigned their own track of notes just like any other &#8220;play along&#8221; game but each instrument has its own level of difficulty with the drums being the simplest and using only the left and right triggers (someone clearly never heard of Mike Portnoy) and the violin being the most difficult as you not only have to control the notes with the left bumper and trigger but the right side has you performing prolonged bowing with the trigger and bumper. The longer the accuracy streak, the more money you&#8217;ll earn from your performance.  Considering the instruments and sheet music are ridiculously inexpensive to buy at only a few Auras each, this is a fantastic way to earn money in the early stages of the game but, as someone who is terrible at any Guitar Hero type game, I&#8217;ve stuck to drums and only earned around 1600 Auras per performance.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=tw2_review_12_enlrg.jpg" rel="shadowbox[post-14541];player=img;"><img class="aligncenter size-full wp-image-14538" title="tw2_review_12" src="http://www.gaminglives.com/wp-content/uploads/tw2_review_12.jpg" alt="" width="660" height="250" /></a></p>
<p>One aspect I&#8217;ve not managed to delve in to yet is multiplayer, and it does appear to offer a considerable number of options as well as a dedicated multiplayer campaign which means you&#8217;re not limited to playing through a tacked on bone being thrown at the co-op lover.  Not only do you create a dedicated multiplayer character, but you deal with entirely different locations and quests that don&#8217;t exist in the single player campaign.  One of the more intriguing aspects of the multiplayer options is the &#8220;Village Mode&#8221; which sees your character taking on their own village and deciding how it should evolve over time.  New characters will move in to the area and can help to expand the village through developing a particular industry and so I hope to cover this in much more detail in the Fresh Look follow up.</p>
<p>With more than forty hours invested in the single player campaign of Two Worlds II thus far, and barely scraping the surface of chapter two of the four main quest chapters, I have no hesitation in saying that this is a game of epic proportions and with enough going on to keep even the most attention challenged gamers happy.  The biggest problem I can foresee for this game is the stigma surrounding the previous release, and the media&#8217;s inherent inability to approach something with fresh eyes devoid of whatever has gone before.  To say that Two Worlds II is an improvement over Two Worlds would be doing it a gross disservice as it is more of a reinvention than an evolution, and should be treated as such, but the stigma may prevent it from being accepted at its full potential.  Had I to personify Two Worlds II, I would liken it to Tom Hanks&#8230; from laughable humble beginnings as a stooge in some pretty dreadful comedies, his career evolved to the point where he was quoted as being one of the most influential actors in Hollywood and has scored a series of Oscar nominations and wins.  He&#8217;s still Tom Hanks, but I&#8217;m sure most people will remember him as Forrest Gump than Alex Keaton&#8217;s drunken uncle Ned in Family Ties and so hopefully the gaming world will be able to do the same with Two Worlds II and remember it for being a fantastic game in its own right rather than just the follow up to the globally hated Two Worlds.</p>
<p><object width="660" height="400" allowfullscreen="true" type="application/x-shockwave-flash" data="http://www.youtube.com/v/MhA7UP6CGjQ&fs=1&rel=0&hd=1&showinfo=0"><param name="movie" value="http://www.youtube.com/v/MhA7UP6CGjQ&fs=1&rel=0&hd=1&showinfo=0" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gaminglives.com/2010/12/20/two-worlds-ii-review/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Two Worlds II Sells Over 1 Million Units</title>
		<link>http://www.gaminglives.com/2010/12/09/two-worlds-ii-sells-over-1-million-units/</link>
		<comments>http://www.gaminglives.com/2010/12/09/two-worlds-ii-sells-over-1-million-units/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 12:19:51 +0000</pubDate>
		<dc:creator>GL News</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[SouthPeak]]></category>
		<category><![CDATA[Topware]]></category>
		<category><![CDATA[Two Worlds 2]]></category>
		<category><![CDATA[Two Worlds II]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=14029</guid>
		<description><![CDATA[<p>After much faffing and delay, it appears that Two Worlds II is finally settled into the schedules with a cast iron release date early next year.  According to Gamasutra, the game has already sold over 1 million units since its European release several weeks ago&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-14034" title="twoworlds2news1" src="http://www.gaminglives.com/wp-content/uploads/twoworlds2news1.jpg" alt="" width="300" height="256" />After much faffing and delay, it appears that Two Worlds II is finally settled into the schedules with a cast iron release date early next year.  According to Gamasutra, the game has already sold over 1 million units since its European release several weeks ago &#8211; something which should appease Publishers, TopWare Interactive.</p>
<p>The game had reportedly been pushed back from its expected Autumn release, with Topware&#8217;s publishing partner, SouthPeak, claiming that the game needed further polish &#8211; something which clashed with TopWare&#8217;s view that the game was finished and ready to be released.  Either way, it has sidestepped the thorny Winter release melee to avoid being buried by COD, Assassin&#8217;s Creed: Brotherhood and more and has settled on 25th January, 2011.</p>
<p>Regardless of the truth, there are a few Q&amp;A issues with the Xbox360 release that we&#8217;ve been feverishly hammering, here at GLHQ, however, the wish to avoid the Winter snarl up seems a touch more likely as a reason for delay.  Either way, the early 2011 date will be a relief for Two Worlds fans who have waited what seems an age for this sequel.  For those of you who don&#8217;t want to wait, like us, get importing.</p>
<p>Source: <a href="http://www.gamasutra.com/view/news/31934/Two_Worlds_II_Sells_1M_In_Europe_As_TopWare_Founds_UK_Office.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29" target="_blank">Gamasutra</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gaminglives.com/2010/12/09/two-worlds-ii-sells-over-1-million-units/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Two Worlds II &#8211; A Look Ahead</title>
		<link>http://www.gaminglives.com/2010/02/24/two-worlds-ii-a-look-ahead/</link>
		<comments>http://www.gaminglives.com/2010/02/24/two-worlds-ii-a-look-ahead/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 09:00:02 +0000</pubDate>
		<dc:creator>MarkuzR</dc:creator>
				<category><![CDATA[Gaming Musings]]></category>
		<category><![CDATA[Antaloor]]></category>
		<category><![CDATA[Gandohar]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reality Pump]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Topware Interactive]]></category>
		<category><![CDATA[Two Worlds]]></category>
		<category><![CDATA[Two Worlds 2]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Zuxxez]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=1644</guid>
		<description><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_01_enlrg.jpg" rel="shadowbox[post-1644];player=img;"></a>Anyone who knows the slightest thing about my gaming habits will be aware of the fact that I prefer to immerse myself in one game at a time and, depending on workload and the depth of the game, this could mean literally playing the same&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_01_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="alignright size-full wp-image-1668" title="two_worlds_2_01" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_01.jpg" alt="" width="290" height="225" /></a>Anyone who knows the slightest thing about my gaming habits will be aware of the fact that I prefer to immerse myself in one game at a time and, depending on workload and the depth of the game, this could mean literally playing the same game for months on end in order to take it to completion.  In May of 2007, I read about a new RPG game from Reality Pump called Two Worlds which was described as being &#8220;Oblivion on speed&#8221;.  That was how the testimonial on the cover art described it, whereas pretty much all of the online resources and review sites dissected and destroyed Two Worlds to the point where it became customary to assume that anyone who enjoyed it was either an idiot or, as one person commented, a masochist.  I&#8217;m far from being an idiot.</p>
<p>Like any rational and intelligent person, I decided to form my own opinion rather than listening to the beliefs of someone who likely never played it beyond the first couple of hours, and so began my love affair with Antaloor.  I can&#8217;t possibly deny that the game had its flaws, mainly because of how it had been ported from a PC release over to XBox 360 without any additional consideration given to the inventory system, but if you can look beyond the flaws and the poor voice acting (although I personally found all the Pseudo-Olde-English very entertaining), as one would do with any game, what you&#8217;re left with is a wonderful journey to a fantastic land featuring all manner of landscapes and creatures to pull you away from mundanity&#8230; if only for a hundred or so hours.</p>
<p>Imagine, then, my disappointment when the much anticipated &#8220;Temptation&#8221; DLC was put on hold indefinitely, and a release date seemed to edge further and further away with each passing moment.  The reason for this delay eventually became clear, in that Reality Pump had taken &#8220;The Temptation&#8221; far beyond their original vision and it had now evolved into a fully fledged sequel. As expected, with so much negativity surrounding the original game, the cynics and haters are already out in force for Two Worlds II&#8230; but will it live up to the expecations of those of us who enjoyed Two Worlds or simply reinforce the hatred of those that didn&#8217;t?  While other RPGs in recent years have failed to impress on the consoles due to over compressed textures, reduced polygons and a badly ported inventory system, the much talked about &#8220;GRACE&#8221; engine created by Reality Pump specifically for Two Worlds II allows game visuals to have a level playing field over PC, XBox 360, Playstation 3 and Mac.  As well as the technological advances, with a storyline written by two acclaimed authors and a strong attention to detail with the voice acting, Two Worlds II is sure to have even the most sceptical of reviewers wondering what lies ahead.</p>
<div id="attachment_1660" class="wp-caption alignleft" style="width: 410px"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_02_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="size-full wp-image-1660" title="two_worlds_2_02" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_02.jpg" alt="" width="400" height="225" /></a><p class="wp-caption-text">Two Worlds 2 not only sees the return of weapon stacking feature from the original game, but the intoduction of the CRAFT system where you can deconstruct existing weaponry and armour, and create your own unique designs using pieces of existing items</p></div>
<p>We asked Joerg Schindler from Zuxxez what Two Worlds II had in store for those of us who enjoyed the original outing, and whether or not we&#8217;d expect to see the stacked weaponry from Two Worlds which allowed the player to combine similar weapons in order to boost the magical properties and damage points&#8230; &#8220;Of course we transferred all successful features from part one into Two Worlds II, and even expand them! For example the stacked weaponry. We implemented a CRAFT system which allows the player to destroy his weapons and upgrade other weapons with this material.  It is much more balanced than the former stacking system.  Two handed combat will also be available with totally new moves!&#8221;.</p>
<p>Set five years on from where Two Worlds left off, our hero is left weakened and will be starting from a blank canvas.  While this may be a disappointment to those who have carried on their Mass Effect character to Mass Effect 2, it does mean that the player has the thrill of choosing a new path for their character and isn&#8217;t starting the game with a high level character.  Our story continues with our hero imprisoned within the dungeons of Gandohar&#8217;s stronghold as a group of Orcs attempt to rescue him to help overthrow Gandohar before he can use the power within Kyra to overthrow and decimate Antaloor.  Under the power of the Dragon Queen, the Orcs are now allied with the humans in a joint force to protect the world they know from Gandohar&#8217;s clutches.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_03_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="aligncenter size-full wp-image-1678" title="two_worlds_2_03" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_03.jpg" alt="" width="200" height="112" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_04_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="aligncenter size-full wp-image-1679" title="two_worlds_2_04" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_04.jpg" alt="" width="200" height="112" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_05_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="aligncenter size-full wp-image-1680" title="two_worlds_2_05" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_05.jpg" alt="" width="200" height="112" /></a></td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_06_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="aligncenter size-full wp-image-1681" title="two_worlds_2_06" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_06.jpg" alt="" width="200" height="112" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_07_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="aligncenter size-full wp-image-1682" title="two_worlds_2_07" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_07.jpg" alt="" width="200" height="112" /></a></td>
<td style="text-align: center;" width="33%"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_08_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="aligncenter size-full wp-image-1677" title="two_worlds_2_08" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_08.jpg" alt="" width="200" height="112" /></a></td>
</tr>
</tbody>
</table>
<div>&nbsp;</div>
<p>In order to bring a new element to the Two Worlds universe, the Two Worlds II map covers an area of around 60 square km, almost four times the size of Oblivion&#8217;s 16 square km map, including areas of water which can be navigated by utilising the new sailing feature.  The ability to travel the world on horseback has returned but, this time around, the game utilises the same motion capture technology that Ubisoft used for Assassin&#8217;s Creed for added realism and motion capture technology was also used in the combat system by using Polish and German Olympic sword fighters to establish realistic fighting movements.  Another recent introduction is the ability to reverse engineer enchanted amulets to add other magical elements so a typical Necromancer spell can be re-engineered to also include a fireball attribute to further enhance the spellcasting.</p>
<p>As with the previous release, Two Worlds II offers a multiplayer experience including an RTS style build mode where you have the ability to create an entire village from scratch, manage all resources, and recruit other players from your friends list to fight alongside you.  You also have the ability to create your own PvP weapons to help defend your village and the residents from attacking enemies.  The multiplayer modes will introduce battle scenarios which require a certain number of players to defeat the oncoming attacks and, should you choose not to defend your village, the population will decrement and your ability to produce resources will be hindered.</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="text-align: center;" width="50%">
<p><div id="attachment_1659" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_royal_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="size-full wp-image-1659" title="two_worlds_2_royal" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_royal.jpg" alt="" width="300" height="200" /></a><p class="wp-caption-text">Royal Edition</p></div></td>
<td style="text-align: center;" width="50%">
<p><div id="attachment_1657" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_premium_enlrg.jpg" rel="shadowbox[post-1644];player=img;"><img class="size-full wp-image-1657" title="two_worlds_2_premium" src="http://www.gaminglives.com/wp-content/uploads/two_worlds_2_premium.jpg" alt="" width="300" height="200" /></a><p class="wp-caption-text">Premium Edition</p></div></td>
</tr>
</tbody>
</table>
<p>At the moment, the actual release date of Two Worlds II is still speculative, cited as being sometime between June and September 2010.  What we do know, thanks to Joerg Schindler, is what we can expect from the European releases.  &#8220;We will release three versions in the European Market, including some special editions! The showpiece of the Two Worlds II triumvirate is the Royal Bundle. It has a 25cm tall, beautifully worked model of the Dragon Queen in the box. You&#8217;ll also get a 64 page art book, a bonus DVD, a 55 card game, three exclusive in-game items plus an exclusive quest, a mousemat (PC version) and the game itself, PLUS a user manual and double sided poster with a map of the world of Antaloor! The second special edition jewel is the Premium Edition, including the the Dragon mega pin (1.6in x 1.6in) in the box including a genuine Swarovski crystal in its beautifully handcrafted finish. This version also has the 55 card game, a soundtrack CD, an exclusive in-game item and the game itself, including a user manual and the double sided poster size map of Antaloor. Last, but definitely not least, gamer purists can buy the Standard Edition of &#8220;Two Worlds II&#8221;, including the user manual and the double sided poster map of Antaloor.&#8221;</p>
<p>At this stage all we can do is wait but, if the screenshots and previews are anything to go by, Two Worlds II will be worth waiting for.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gaminglives.com/2010/02/24/two-worlds-ii-a-look-ahead/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
	</channel>
</rss>

