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	<title>GamingLives &#187; The Secret of Monkey Island</title>
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	<itunes:subtitle>test 2</itunes:subtitle>
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	<itunes:author>GamingLives</itunes:author>
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		<title>I Heart&#8230; Brutal Legend</title>
		<link>http://www.gaminglives.com/2010/12/09/i-heart-brutal-legend/</link>
		<comments>http://www.gaminglives.com/2010/12/09/i-heart-brutal-legend/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 00:00:45 +0000</pubDate>
		<dc:creator>Edward</dc:creator>
				<category><![CDATA[Gaming Musings]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[check out that beard]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[games with metal music in them]]></category>
		<category><![CDATA[I Heart Brutal Legend]]></category>
		<category><![CDATA[Jack Black]]></category>
		<category><![CDATA[Jack Black in games]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Rocktober]]></category>
		<category><![CDATA[The Secret of Monkey Island]]></category>
		<category><![CDATA[Tim Schafer]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=9738</guid>
		<description><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=ihbrutallegend1_LRG.jpg" rel="shadowbox[post-9738];player=img;"></a>Dear Tim Schafer,<br />
Please have my babies&#8230; hold on, let me explain.  As it stands, I&#8217;m a big fan of your work. The Monkey Island series is not only tops, but it&#8217;s one of my favourite series of all time, which is a big&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=ihbrutallegend1_LRG.jpg" rel="shadowbox[post-9738];player=img;"><img class="alignright size-full wp-image-14010" title="ihbrutallegend1" src="http://www.gaminglives.com/wp-content/uploads/ihbrutallegend1.jpg" alt="" width="300" height="292" /></a>Dear Tim Schafer,<br />
Please have my babies&#8230; hold on, let me explain.  As it stands, I&#8217;m a big fan of your work. The Monkey Island series is not only tops, but it&#8217;s one of my favourite series of all time, which is a big thanks to yours and everyone else&#8217;s work on it. I loved Grim Fandango; it was a brilliant game which was slightly let down by the awkward controls and the fact that my laptop refused to let me have any sound without the game crashing every two minutes. Full Throttle was okay too, I guess, I just found it a bit too short with far fewer laughs, but I guess I&#8217;m missing the point.  Psychonauts.  Well, if I went into why I loved Psychonauts, I&#8217;d have to write a whole other letter just for that;  I could, but I&#8217;m here to basically lavish praise upon you for Brutal Legend.  Despite it not selling the millions of copies that it should have, and it not being as well reviewed as your other efforts, I need to tell you that I love Brutal Legend.  A Lot.</p>
<p>Fresh, innovative ideas in this day and age are rare. Even rarer is the chance that those ideas will grow into something truly amazing and fantastic, but that&#8217;s exactly what to expect from an idea pitched by Tim Schafer. There&#8217;s an incredible amount of love that goes into each title Schafer is involved with, and it pours through in everything, from the style to the characters to the incredibly top-notch and hilarious writing. Every Schafer game takes a simple, yet fresh, idea and makes something wildly imaginative from it. Brutal Legend&#8217;s idea is simple: &#8220;What if Metal ruled the land?&#8221;  From that one idea, many others spawned and from those, a game formed.  That game is Brutal Legend.</p>
<p><img class="alignleft size-full wp-image-14009" style="border: medium none; padding: 0px; background: transparent none repeat scroll 0% 0%;" title="ihbrutallegend_quote" src="http://www.gaminglives.com/wp-content/uploads/ihbrutallegend_quote.gif" alt="" width="212" height="118" />The story can be summarised thusly: Jack Black is Eddie Riggs, the world&#8217;s greatest roadie. He can build anything, tune anything and fix anything &#8211; except the state of current music. After an accident caused by one of the members of the inexplicably popular &#8216;Kabbage Boy&#8217;, Eddie Riggs is transported to a mysterious world where the guitars can fire lightning bolts and flames, and the animals and landscapes take their inspiration from covers of Metal albums.</p>
<p>Hearing about the game and following it closely as it developed, I couldn&#8217;t help but fall in love with it beforehand. Then, one day, the dream looked as if it was going to disappear and, like everything else I&#8217;ve ever thought I could love, Brutal Legend was going to leave me and break my heart. That day was when Activision dropped Brutal Legend and it looked like Tim Schafer was going to be shafted once again. I thought I&#8217;d never be able to get my hands on the game and all would be lost.</p>
<p>Then as suddenly as it left, Brutal Legend came back.  EA had picked up the game and they were going to give it the love and attention Activision wouldn&#8217;t; EA were going to support it and make sure it was the hit that it deserved to be.  Then yet again, as suddenly as it came back, everything looked grim.  Activision saw how much attention Brutal Legend was getting and, realising they were going to lose out, tried to sue to prevent the game from ever being released. Like a jealous lover, if Activision couldn&#8217;t have Brutal Legend, no one could. The lawsuit was quite a high-profile one in the world of games; Tim Schafer was famously quoted as saying &#8220;If Activision liked it then they should have put a ring on it&#8230; oh shit! Now Beyonce&#8217;s going to sue me too!&#8221;  However, true sense prevailed and EA won the right to publish the game which was it was to be released in October 2009, with EA creating a massive advertising campaign &#8211; they even went so far as to rename the month of release &#8216;Rocktober&#8217;.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=ihbrutallegend2_LRG.jpg" rel="shadowbox[post-9738];player=img;"></a><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=ihbrutallegend3_LRG.jpg" rel="shadowbox[post-9738];player=img;"><img class="aligncenter size-full wp-image-14014" title="ihbrutallegend3" src="http://www.gaminglives.com/wp-content/uploads/ihbrutallegend3.jpg" alt="" width="660" height="250" /></a></p>
<p>The first time I&#8217;d get to properly see it in action, however, was during Download Festival 2009. You see, during EA&#8217;s advertising campaign they decided that one way to promote the game further would be to set a World Record.  So the Saturday of the Download Festival, gaming rockers and metal-heads gathered to set the World Record for the most people Air-Guitaring in a single place. Giving out Brutal Legend shirts to everyone who participated, our reward for setting the record would be the opportunity to play it in the facility EA had set up during the weekend.  After air-guitaring to Motorhead&#8217;s Ace of Spades, we cheered when an official declared that we were now World Record holders! I still think it was an amazing part of the marketing campaign.  If you look carefully at some of the pictures, you might be able to find me if you&#8217;re lucky!</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=ihbrutallegend2_LRG.jpg" rel="shadowbox[post-9738];player=img;"><img class="aligncenter size-full wp-image-14012" title="ihbrutallegend2" src="http://www.gaminglives.com/wp-content/uploads/ihbrutallegend2.jpg" alt="" width="660" height="250" /></a></p>
<p>I eventually got my hands on the game a few months ago, after a long time waiting for it.  And do you know what? That wait was incredibly justified.  Everything about the game entices the heck out of me, from the cut-scene with Jack Black leading into the Start Screen, where he finds the &#8220;LP&#8221; in the &#8220;Epic Metal&#8221; section of the record store, to that LP which acts as the Start screen and opening menu with the epic artwork; the game even starts off awesomely for me.  The opening cut-scene perfectly sets up Jack Black&#8217;s character, Eddie Riggs and introduces us to Kabbage Boy, an amazing parody with a song that, once unlocked, I had to listen to over and over and over.  The introduction into the mysterious world he is then launched into (which I shall henceforth refer to as &#8216;The Land Of METAL&#8217;) is also amazing. Just, everything about the opening is amazing.  From the opening cut-scenes to your first murders to building the Druid Plow to driving away, running over tons of enemies, and then meeting the human resistance and joining forces with them. It&#8217;s one of the most epic openers in a game that I&#8217;ve played for a long while, and it acts as an amazing introduction into &#8216;The Land Of METAL&#8217;.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=ihbrutallegend4_LRG.jpg" rel="shadowbox[post-9738];player=img;"><img class="alignright size-full wp-image-14016" title="ihbrutallegend4" src="http://www.gaminglives.com/wp-content/uploads/ihbrutallegend4.jpg" alt="" width="280" height="181" /></a>It&#8217;s a game that starts off awesomely, and continues as it means to go on. The open world system is fantastic, and one of the few worlds that I have found myself obsessed with, wanting to see everything and trying to unlock all the hidden treasures. The Land of METAL is fantastically designed and certainly comes across as it means to &#8211; like the groin-splitting, legend-creating offspring of amazing metal album covers. There&#8217;s so much to see, with a ton of variety and so many different influences that it looks and feels like an art gallery for metal artists; one you can explore and in which you can explode people with the power of music.</p>
<p>Oh yeah, I haven&#8217;t mentioned how amazing it is to electrocute and set things on fire with your guitar and your axe, the powers of which are amplified in game. A lot of the game is simply the greatest tribute to Metal there could ever be. Collecting fire tributes becomes an incredibly fun diversion to the main game and helps you to gain new updates and combos for your  weapons and Druid Plow. Driving is made even more fun with the incredibly dedicated soundtrack, with every track hand-picked for the game. It&#8217;s a complete labour of love, and though I wasn&#8217;t a big fan of some of the tracks, I still appreciated listening to them; they helped make the Land of METAL just that bit more special &#8211; even if I did end up looping the Kabbage Boy song with the Tenacious D tracks over and over.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=ihbrutallegend5_LRG.jpg" rel="shadowbox[post-9738];player=img;"><img class="alignleft size-full wp-image-14018" title="ihbrutallegend5" src="http://www.gaminglives.com/wp-content/uploads/ihbrutallegend5.jpg" alt="" width="285" height="182" /></a>And then there&#8217;s the fantastically written Campaign mode, wherein Jack Black as Eddie Riggs helps defeat the forces of evil by use of his Roadie skills. Granted, if you were a particularly, incredibly cynical man, you could claim a lot of it is just training you to play the multiplayer, but if that&#8217;s even remotely true, then I&#8217;ve never played a more fun tutorial. The twist that got to many a gamer was the fact that the important battles are, in fact, real-time strategy, though you could get in up close and personal (like the random skirmishes dotted around the map, as a lot of the promotional material suggested).</p>
<p>Coming into the game a lot later than everyone else, meant I was a lot more aware of this and thus enjoyed it a lot more, as the battles are fast paced, well balanced and require a lot of quick thinking and strategy if you want to succeed. They&#8217;re also massively fun, and with the ability to get in on the action to level the playing fields with your axe and magical solos (one of which literally summons a giant lead Zeppelin to come crashing into the ground), they become a fun, fast paced and, if anything, more streamlined RTS.</p>
<p>Going back to how fantastically written written the story is, many of the characters and the background are brilliant and engrossing, and a lot of extra back-story is hidden around the world, though it is optional for those who don&#8217;t want it forced upon them.  Different characters may be various archetypes of metal, but they all mesh together really well and provide a bigger concern into the state of music today if you really want to dig into what the story means &#8211; it&#8217;s a lot deeper than you&#8217;d originally give it credit for.  Brutal Legend is one of the more hilarious games I have played in a while. Jack Black was a brilliant casting choice, as were many of the other voices provided in the game, and the writing had me in frequent stitches of laughter. You can tell how much hard work was put into the writing, and it really, fantastically shines through, even with the random lines that characters spout mid-battle, you&#8217;ll be bound to find something to set you rolling on the floor in laughter.</p>
<p><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=ihbrutallegend6_LRG.jpg" rel="shadowbox[post-9738];player=img;"><img class="aligncenter size-full wp-image-14020" title="ihbrutallegend6" src="http://www.gaminglives.com/wp-content/uploads/ihbrutallegend6.jpg" alt="" width="660" height="250" /></a></p>
<p>Brutal Legend is just such a brilliant combination of humour and metal that I couldn&#8217;t help but fall in love with it. Everything seemed to speak to me and come across as such a fun experience that I literally lost myself in it more times than I could count, and regretted nothing. A point of sadness is that, despite all the controversy surrounding Activision trying to block its release and EA&#8217;s massive marketing campaign, the game didn&#8217;t sell anywhere near as much as it should have done.  It&#8217;s around pretty cheap now though, so there&#8217;s little reason for people to deny themselves the chance to pick it up and hopefully see what I saw: a beautiful labour of laughter and love.  And fucking METAL.</p>
<p>-Love Edward<br />
P.S: Play a drinking game. Every time you see the word &#8220;Metal&#8221; in this, drink. You may die.  How much more metal can you get than that?</p>
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		</item>
		<item>
		<title>Just Point And Click</title>
		<link>http://www.gaminglives.com/2010/03/09/just-point-and-click/</link>
		<comments>http://www.gaminglives.com/2010/03/09/just-point-and-click/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 09:00:47 +0000</pubDate>
		<dc:creator>Tania</dc:creator>
				<category><![CDATA[Gaming Musings]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[chickens]]></category>
		<category><![CDATA[Cluedo]]></category>
		<category><![CDATA[Guybrush Threepwood]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[LeChuck]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Nancy Drew games]]></category>
		<category><![CDATA[point 'n' click]]></category>
		<category><![CDATA[point and click]]></category>
		<category><![CDATA[point and click games]]></category>
		<category><![CDATA[puzzle adventures]]></category>
		<category><![CDATA[puzzle games]]></category>
		<category><![CDATA[Return to Mysterious Island]]></category>
		<category><![CDATA[Rhiannon]]></category>
		<category><![CDATA[rubber chicken]]></category>
		<category><![CDATA[scary games]]></category>
		<category><![CDATA[The Lost Crown]]></category>
		<category><![CDATA[The Secret of Monkey Island]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=1986</guid>
		<description><![CDATA[<p>Being a long-time PC gamer, I&#8217;ve played my share of PC games in the past, and then some.  By far the biggest collection of PC games I own are &#8220;point and clicks&#8221;, which to the uninitiated involve walking around, picking stuff up, solving puzzles, MacGyvering&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div id="attachment_1989" class="wp-caption alignright" style="width: 410px"><img class="size-full wp-image-1989" title="point_and_click_cluedo" src="http://www.gaminglives.com/wp-content/uploads/point_and_click_cluedo.jpg" alt="" width="400" height="233" /><p class="wp-caption-text">Mrs Peacock may have been a man, but Miss Scarlet certainly isn&#39;t, as Mr &quot;Reverend&quot; Green will attest!</p></div>
<p>Being a long-time PC gamer, I&#8217;ve played my share of PC games in the past, and then some.  By far the biggest collection of PC games I own are &#8220;point and clicks&#8221;, which to the uninitiated involve walking around, picking stuff up, solving puzzles, MacGyvering stuff together, and chatting people up (Well, interrogating them really).  So I&#8217;m here to share my love of this overlooked little genre.</p>
<p>“The Secret Of Monkey Island&#8221; was my first, followed by &#8220;Simon the Sorcerer&#8221;, but the one that really cemented my enduring love of this particular game type was &#8220;Cluedo Fatal Illusion&#8221;.  The graphics were state-of-the-art at the time (1999 &#8211; god I was 17!) and I&#8217;d never experienced anything like it before; not just the graphics but the immersive first person perspective that made you feel like you were really there.  The whole murder mystery, whodunnit thing had me head-over heels.  I&#8217;ve always been a sucker for the old ‘group of people stranded in a mansion and being picked off one by one’ scenario, so this was gaming heaven for me. (Sexy Miss Scarlett being a bonus!)</p>
<div id="attachment_1993" class="wp-caption alignleft" style="width: 410px"><a href="http://www.gaminglives.com/wp-content/uploads/point_and_click_lost_crown_enlrg.jpg" rel="shadowbox[post-1986];player=img;"><img class="size-full wp-image-1993" title="point_and_click_lost_crown" src="http://www.gaminglives.com/wp-content/uploads/point_and_click_lost_crown.jpg" alt="" width="400" height="232" /></a><p class="wp-caption-text">Something wooden... something devoid of life... night vision camera... all that&#39;s missing is dodgy mascara and a gobby northern lass!</p></div>
<p>Fast-forward to today and you&#8217;ve got outstanding titles like &#8220;The Lost Crown&#8221; and &#8220;Return To Mysterious Island&#8221; among many others ranging from the easy &#8220;Nancy Drew&#8221; series to the near ‘impossible to do without a walkthrough’ ones like the &#8220;Myst&#8221; games.</p>
<p>So, first person or third? Personally I don&#8217;t really have a preference. For me things like the story and gameplay take precedence over whether it&#8217;s first or third person, so this doesn&#8217;t factor into whether I buy a game or not.  It&#8217;s nice to be immersed in the game first person style, interacting with characters, feeling the atmosphere, and having the shit scared out of you on occasion.  However, it&#8217;s also nice to see just whose life you are meddling with and get a little more attached to them and the story, not to mention sending them places and getting them to do things that you would avoid in real life, because you watch movies and you know the ‘rules’. But hey, it&#8217;s not you right?</p>
<p>Then there&#8217;s the inventory. Aaaaaah, the inventory. If it&#8217;s not nailed down then it&#8217;s destined for your Tardis-like pockets.  Anything from bread to ladders, it&#8217;s coming with you whether it belongs to someone else or not.  I get a weird sense of satisfaction every time I pick up a new item, thinking &#8220;Yeah, inventory!&#8221; Or muttering under my breath &#8220;InvenToryyyyyyyy.&#8221;, with a smug little smile on my face. And it feels even better when you finally figure out where to use that bloody rubber chicken or knock together a battery out of some coins, cloth, bamboo, and a lemon (Seriously). Still, you can&#8217;t help but feel a bit sorry for your character hauling around a sack of cement or walking around with a giant banana picker stuffed down their trousers, I mean, that&#8217;s gotta chafe, right?  But like it or not, they&#8217;ll do as they&#8217;re damn well told, because you WILL need that chocolate fountain at some point, implausible as it might seem.</p>
<div id="attachment_1996" class="wp-caption aligncenter" style="width: 670px"><a href="http://www.gaminglives.com/wp-content/uploads/point_and_click_simon_enlrg.jpg" rel="shadowbox[post-1986];player=img;"><img class="size-full wp-image-1996" title="point_and_click_simon" src="http://www.gaminglives.com/wp-content/uploads/point_and_click_simon.jpg" alt="" width="660" height="250" /></a><p class="wp-caption-text">Before Harry there was Simon... and he didn&#39;t need two &quot;hangers on&quot; and an owl to make things happen!  Just a mouse.</p></div>
<p>I do have a few gripes with these games though, one being that they are just not long enough (with the possible exception of &#8220;The Lost Crown&#8221;). Another is when a game won&#8217;t allow you to add stuff to your inventory until you&#8217;ve seen where you can use it. (Yes &#8220;Rhiannon&#8221; I&#8217;m talking about you.) I mean how annoying is it to pick up something like a torch that you just KNOW you will need, but not be able to take it with you until you&#8217;ve clicked on the dark stairs? Answer: VERY! Having to traipse around every bloody area in the game trying to find that poxy oak branch you saw earlier but don&#8217;t remember where, can be extremely frustrating! As to graphics, some of them are quite dark, which makes for a great atmosphere, but when it&#8217;s SO dark you can&#8217;t even find the bloody door handle, it kinda irritates!</p>
<p>Despite their various flaws, some anti-climactic endings, and a format that some might call repetitive, you can&#8217;t help but keep going back. Adventure, horror, mystery, puzzles, and murder, this genre has it all. And you&#8217;ll see it all too: ghosts, vampires, druids, pirates, books that transport you to another world, machines from the future that consume people, giant moving stones that turn you into a pile of ash, and monkeys called Jep.  Oh, and normal people too. Wonderful escapism that will consume hours of your day and night, but in a good way.</p>
<p>So say goodbye to sleep and hello to the multitude of lives out there just waiting for you to take over and see through to their end again and again. And so, “point ‘n’ clicks”, in the bellowing voice of Whitney Houston: &#8220;I will always love youuuuuuuuuuuuu!&#8221;</p>
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