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	<title>GamingLives &#187; Awesome Dinosaurs!</title>
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	<copyright>Copyright © Gaming Lives 2011 </copyright>
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	<itunes:subtitle>test 2</itunes:subtitle>
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		<title>Jurassic Park: The Game &#8211; Preview and Interview</title>
		<link>http://www.gaminglives.com/2011/03/16/jurassic-park-the-game-preview-and-interview/</link>
		<comments>http://www.gaminglives.com/2011/03/16/jurassic-park-the-game-preview-and-interview/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 14:18:31 +0000</pubDate>
		<dc:creator>Lorna</dc:creator>
				<category><![CDATA[Gaming Musings]]></category>
		<category><![CDATA[PAX East 2011]]></category>
		<category><![CDATA[Awesome Dinosaurs!]]></category>
		<category><![CDATA[Dinosaurs]]></category>
		<category><![CDATA[don’t feed the T Rex]]></category>
		<category><![CDATA[hacking leads to dinosaur related deaths… probably]]></category>
		<category><![CDATA[Jurassic Park]]></category>
		<category><![CDATA[Jurassic Park game]]></category>
		<category><![CDATA[Jurassic Park preview]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[PAX East 2011 Jurassic Park demo]]></category>
		<category><![CDATA[PAX East preview]]></category>
		<category><![CDATA[point and click adventures]]></category>
		<category><![CDATA[point and click games]]></category>
		<category><![CDATA[Telltale games]]></category>
		<category><![CDATA[We miss Bob Peck]]></category>
		<category><![CDATA[You didn’t say the magic word]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=18864</guid>
		<description><![CDATA[<p>“They were so pre-occupied with whether or not they could, they didn’t stop to think if they should.”  Or so I once read on the back of a butterfly’s wing.  Jurassic Park is a quality franchise and anyone taking it on would have a tricky&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div id="attachment_7953" class="wp-caption alignright" style="width: 295px"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=jurassic_park_preview_01_enlrg.jpg" rel="shadowbox[post-18864];player=img;"><img class="size-full wp-image-7953  " src="http://www.gaminglives.com/wp-content/uploads/jurassic_park_preview_01.jpg" alt="" width="285" height="242" /></a><p class="wp-caption-text">Your tour guide wasn&#39;t what you expected...</p></div>
<p>“They were so pre-occupied with whether or not they could, they didn’t stop to think if they should.”  Or so I once read on the back of a butterfly’s wing.  Jurassic Park is a quality franchise and anyone taking it on would have a tricky time doing it justice.  In securing the license to a title like this, one always has to ask whether the developer can now live up to the expectations, face the enhanced risk of failure, and meet the question of whether the game actually should or, indeed, needs to be made.  Will Telltale Games meet the challenge and succeed?  It has been a long time since videogames have ventured into the heart of Isla Nublar  and left the player battling to survive in the dangerous wreckage of John Hammond’s once grand vision.  We managed to snatch some time with Telltale in the chaos of PAX East to find out more and grab some hands on time with the game, and were impressed with their direction.</p>
<p>Telltale’s Jurassic Park is based more on the film than the book (which contained several striking differences – mainly in which characters lived and died), and runs parallel to many of the events of the film, serving to fill some of the mysterious blanks left by Spielberg’s offering (and, indeed, Crichton’s original novel).  While on the silver-screen, we saw Alan Grant and Ellie Sattler battling raptors and avoiding T. Rex, they don’t make an appearance here, instead, the story focuses on the others stranded on the island, in particular the park’s chief veterinarian, Gerry Harding, and his wayward daughter, Jess,  who get snarled up in the chaos that befalls the park.</p>
<p>The storyteller in me honestly loved this idea and it certainly makes for an interesting concept.  The island, though a park, always seemed strangely empty – not everyone could have conceivably been evacuated in time, or would have been able to escape the island’s denizens, so this fits in perfectly and offers a much more satisfying arena for a story than the new island location which popped up in the film’s sequels.  This way, we’re promised that we’ll be treading familiar territory, meeting old, scaly faces, and enjoying a number of nods and touches which help ground the new story in this established setting, with the narrative here settling into the original nest of events like an altogether more subtle cuckoo’s egg.</p>
<p style="text-align: center;"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=jurassic_park_preview_02_enlrg.jpg" rel="shadowbox[post-18864];player=img;"><img class="aligncenter size-full wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/jurassic_park_preview_02.jpg" alt="" width="660" height="250" /></a></p>
<p>In addition, it isn’t just the island’s staff who are struggling to stay alive and make it off Isla Nublar: our favourite financially challenged hacker, and erstwhile Elvis fan, Dennis Nedry was last seen hurrying to the docks for a rendezvous…which he never made.  In Telltale’s Jurassic Park, we get to explore this further, since, rather than doing the sensible thing and sailing off, his buyers decide to take matters into their own hands and set off to retrieve Nedry’s lost can of dino embryos – last seen being buried beneath a mud slick.  How?  The canister has a tracking device built in.  It may sound a tad convenient, but it helps to weave in one of the book/film’s most tantalising threads, while simultaneously acting as a lure to draw new characters onto the scene – at once giving the island a little more life, which, in retrospect, it seemed to lack somewhat.</p>
<p><img class="alignleft size-full wp-image-7953" style="border: medium none; padding: 0px; background: none repeat scroll 0% 0% transparent;" src="http://www.gaminglives.com/wp-content/uploads/jurassic_park_preview_quote.gif" alt="" width="212" height="174" />In the hands on demo that we got to play, we stepped into a scene with a younger Gerry Harding and his daughter, Jess, who have rolled up to a gate to find their way blocked by a Triceratops.  We had to puzzle through the scene, working out how to shift it with what was available to us.  To help with this, the player can jump back and forth between the characters as and when needed and they each have skills that can get you out of a tight spot.  Jess’s bad girl history is laced with car-jacking experience, which means that in a pinch, she will likely be handy to have around.  In fact, we used her to turn off the trashed car’s horn and lights after we managed to attract the attention of a T. Rex (among other things) while trying to scare off the Tric.</p>
<p>The movement feels very smooth, and the controls are simple: thumbsticks pan the camera to enable you to search for clues and check out the scene, and objects are interacted with in a variety of ways, from simple button pushes, circling sticks, or via QTEs.  It feels simple &#8211; perhaps overly so at times &#8211; but it is actually pretty relaxing and intuitive, and the controls always relate well to the onscreen action. In fact, the game could be almost a perfect fit for something like Playstation Move.  And there is a lot of onscreen action – more so than Telltale’s previous offerings &#8211; after all, this is Jurassic Park&#8230;</p>
<p>Trying to shift a Triceratops out of the way was an interesting and very apt puzzle, but in doing so, we attracted the attention of a T. Rex who, presumably, didn’t appreciate us disturbing its late night snack of goat on rye.  Mr Rex promptly pitches up in shitty mood and picks a fight… with everyone &#8211; not only with our car, but the mama Triceratops whose oblivious baby was recently blocking our path.  In actions scenes like this, there is no sedate exploration.  QTES will kick in among some gorgeous cut-scenes, in which you are expected to act swiftly to progress and try to escape any dino wrath.  After the T-Daddy and big Triceratops purée your car between them, they step up their mutual animosity towards one another and chaos swiftly ensues.  Watching dinosaurs fight is always impressive, but having your characters caught in the middle means some quick reactions are needed in order to survive.</p>
<p style="text-align: center;"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=jurassic_park_preview_03_enlrg.jpg" rel="shadowbox[post-18864];player=img;"><img class="aligncenter size-full wp-image-7953" src="http://www.gaminglives.com/wp-content/uploads/jurassic_park_preview_03.jpg" alt="" width="660" height="250" /></a></p>
<p>One of the things that was most interesting (and exciting) about Jurassic Park, was that you can die.  Although the game is still family friendly, it isn’t pulling too many punches in this respect, so while you won’t see NeatherRealm-style gut-ripping action, Telltale are promising that your characters can go to the big Kenny Rogers convention in the sky in a number of delicious ways.  Fail to slide beneath the T. Rex’s flailing tail and you’ll get gouged or splatted, leaving a whining daughter wondering who will be paying her allowance next week.  Miss a dodge during the scrap and you’ll end up speared or eaten.  It&#8217;s an interesting new move from Telltale, and although Mr Threepwod isn’t beyond death’s embrace at times,  was obviously very necessary here to maintain the element of danger and tension – it would be unrealistic to have an action/adventure game in this sort of setting and not be able to die.  However, Telltale have one eye on the player’s needs and the game will smartly adjust its difficulty if you kick the bucket too many times in a row, in order to avoid players becoming stuck in a frustrating cycle of death.</p>
<div id="attachment_7953" class="wp-caption alignleft" style="width: 310px"><a href="http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=jurassic_park_preview_04_enlrg.jpg" rel="shadowbox[post-18864];player=img;"><img class="size-full wp-image-7953 " src="http://www.gaminglives.com/wp-content/uploads/jurassic_park_preview_04.jpg" alt="" width="300" height="226" /></a><p class="wp-caption-text">Heeeeere&#39;s Rexy!</p></div>
<p>One question that we asked and very quickly answered ourselves was ‘would we want to avoid it?’  Just from the (all too brief) time we spent with the game, a fat slice of fun came from deliberately failing to act at crucial moments, just to see what would happen, and we weren’t disappointed.  Sadistic and inquisitive gamers will derive a great deal of enjoyment from exploring the numerous ways in which our characters can die.  Those hoping for some Turok style knife vengeance though will be disappointed; while Telltale were pretty much free to use the licence however they wanted, one thing that they couldn’t do was kill dinosaurs.  All very English – screw with the humans however you please, but don’t think about harming an animal… even one with more teeth than the average prom committee.</p>
<p>Yep, no matter how vexing it may be to have your face chewed off by pissed off Velociraptor, you can’t unleash a double barrelled shit-storm.  You just need to get smart.  Or failing that, run. Fast.  It is a shame in a way, but this just isn’t that kind of game… Telltale’s strength and obvious passion lies in the ability to spin a good story and present compelling characters and puzzles.  So, no exquisite pain of the knife for your cretaceous foes, you’ll have to use your brains instead… provided they aren’t slowly spreading over the latest T. Rex footprint next to your cooling corpse.</p>
<p>As previously mentioned, it has been a long time since the last Jurassic Park game, so it was always a concern as to how this one will turn out.   If anyone can do it justice though, Telltale likely can if their recent handling of one of the most popular film franchises of all time in Back to the Future is anything to go by.  Jurassic Park is set to offer a similar level of in-jokes and nods with the benefit of a very familiar setting and chain of events, not to mention some fresh dinosaurs to spice things up a little.  As someone who places story above all else, I personally love that Telltale have gone back to the first film in not only location, but timeline, with all of its waiting potential, and filled in some of the blanks in their own style.  Some gamers may be disappointed in the shift from Grant, Malcolm, and co., but the new characters offer an excellent opportunity to weave another set of stories through the chain of events set off by Nedry and the storm.</p>
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<p>The idea of a point and click adventure in this setting is, perhaps, an unusual one, compared to a full on action title, but with the broken down state of the island, I can actually see it working well and offering up some suitably diverting puzzles with which to break up the QTE action &#8211; often high on gamers&#8217; &#8216;least favourite mechanic&#8217; list.  We only got a glimpse at a few puzzles, but what we saw seemed to fit well with the story.  The hands on demo that we got to try offered just a tantalising look at the action and gameplay (and some great looking cut-scenes) and, while we will have to wait for the full tale to be unleashed, coming as it is in the usual episodic format, Jurassic Park is going to be one to watch.  If it goes well, I strongly suspect that we can expect a sequel, after all, we’ve waited a long time for the franchise to return – let’s hope it is done justice.</p>
<p><span class="pagetitles">The Interview</span><br />
In addition to some hands on time with Jurassic Park: The Game, we were given the chance to talk with Nick Herman, one of the cinematic artists from Telltale Games&#8230;</p>
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		</item>
		<item>
		<title>Be My Player Two</title>
		<link>http://www.gaminglives.com/2010/03/04/be-my-player-two/</link>
		<comments>http://www.gaminglives.com/2010/03/04/be-my-player-two/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 09:00:39 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[Gaming Musings]]></category>
		<category><![CDATA[Awesome Dinosaurs!]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Girl Gamers]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Jizzgloo]]></category>
		<category><![CDATA[PC Gamer]]></category>
		<category><![CDATA[Professor Layton]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Steelbook edition]]></category>
		<category><![CDATA[Transformers]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Twitter whoring]]></category>
		<category><![CDATA[Utahraptor]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Wookiee]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.gaminglives.com/?p=1851</guid>
		<description><![CDATA[<p>It takes a lot of work for this site to run as well as it does. Some people might take Victor’s Twitter whoring, the fantastic forum or the regular updates for granted but behind the scenes, there is a fair amount of co-ordination. Being a&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div id="attachment_1854" class="wp-caption alignright" style="width: 310px"><a href="http://www.gaminglives.com/wp-content/uploads/player2_jizzgloo_enlrg.jpg" rel="shadowbox[post-1851];player=img;"><img class="size-full wp-image-1854" title="player2_jizzgloo" src="http://www.gaminglives.com/wp-content/uploads/player2_jizzgloo.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">At least this guy has his prorities right... make the house out of ice yeah, but make sure you can still get on XBL</p></div>
<p>It takes a lot of work for this site to run as well as it does. Some people might take Victor’s Twitter whoring, the fantastic forum or the regular updates for granted but behind the scenes, there is a fair amount of co-ordination. Being a lowly writer, the majority of my behind the scenes work centres around making sure my articles don’t cover the same topics as something that is due to be published &#8211; and working on blueprints for an unusually large Gaming Lives jizzgloo for Markuz, but that’s confidential. For example, I know that fellow GL writer, Ben is currently writing about the culture of female gamers hiding under the idea of ‘girl power’. The whole “I’m a gamer and a girl! OMFGZ!” culture is a rather annoying and borderline sexist one; you wouldn’t see a male chef saying “I work in a kitchen and I’m a boy!” for example so why girl gamers need their gender pre-fixed to their hobby is beyond me, but that’s not what I’m here to discuss.</p>
<p>While girl gamers seem to be all the rage, being a (guy) gamer and a self professed geek still comes with a lot of stigma. Despite the majority of households in the UK owning at least one console, gamers are still seen by the general public as nerdy, reclusive virgins which is only half true and while I don’t really give a damn what the general public think of me, this image of a basement dwelling, sex starved man-child; controller in one hand, Warhammer rule book in the other is very debilitating when trying to find a partner. Without trying to brag, I have had a fair few girlfriends but none of them really embraced my inner geek. They could accept it, but they never quite understood it. We’d never cuddle up on the sofa and have a quiet night in front of the Xbox, we never once had a discussion about why a Utahraptor would win a fight against a Japanese spider crab and we certainly didn’t share the same enthusiasm for collectible figurines and Lego. This always led to the sense that I could never fully be myself around girls, which may explain why my relationships don’t seem to last very long. Do you know how devastating it is to find out that your girlfriend thought the stormtrooper helmets on your hoody were cars because she’d never seen Star Wars? Or to receive a blank, empty stare after explaining that you spent £25 on a Halo 3 figurine because it “looked awesome”? If not then you are lucky to have a partner who understands and accepts you for who you are. Or you don’t own Star Wars clothing and gaming toys.</p>
<div id="attachment_1860" class="wp-caption alignleft" style="width: 310px"><img class="size-full wp-image-1860" title="player2_halo_helmet" src="http://www.gaminglives.com/wp-content/uploads/player2_halo_helmet.jpg" alt="" width="300" height="245" /><p class="wp-caption-text">I asked my last girlfriend if she&#39;d like to &quot;polish my helmet until it shone&quot; and her eyes lit up until I whipped this baby out!</p></div>
<p>The problems aren’t just limited to conversations or the time spent together either. Valentine’s Day is a particularly difficult celebration for most men in relationships because, let’s be honest ladies, we’re too busy staring at your chest to hear or care what type of perfume you’re requesting. Depending on how you look at it, I was lucky enough to be in a relationship when Valentine’s Day rolled around last year. She used to be an avid PC gamer, but I didn’t hold it against her &#8211; she had a 360 and a SNES after all so she wasn’t a total lost cause&#8230;Valentine&#8217;s Day was approaching and we both agreed that presents where in order. Being a typical male, romantic items such as flowers and chocolates were out of the question, but knowing that a computer game related present was a viable option, I started thinking of possible gift ideas. “What games has she mentioned?” I asked myself. Professor Layton was the first thing that came to my mind, but unfortunately she already bought it herself the day before. I was back to the drawing board. Suddenly, I remembered back to the previous Halloween. Dead Space had been released, causing my girlfriend at the time to squeal with delight. She was a huge horror fan, having a large collection of gory movies and regarded Silent Hill as the best game ever. I rushed to the shop, picked up a copy and wrapped it as neatly as I could. I have never seen such a look of disappointment when she opened her present. Maybe I should’ve just bought her a pink slanket instead.</p>
<div id="attachment_1858" class="wp-caption aligncenter" style="width: 670px"><a href="http://www.gaminglives.com/wp-content/uploads/player2_girlgeek_enlrg.jpg" rel="shadowbox[post-1851];player=img;"><img class="size-full wp-image-1858" title="player2_girlgeek" src="http://www.gaminglives.com/wp-content/uploads/player2_girlgeek.jpg" alt="" width="660" height="195" /></a><p class="wp-caption-text">There&#39;s only one thing wrong with this girl... I don&#39;t know her gamertag</p></div>
<p>I’ve been single for 3 months now and it’s already starting to show; my beard has become so unkempt that passing wine making enthusiasts keep trying to pick blackberries out of it and I haven’t left my room for anything more than work or food in about four weeks. It’s time to have a shave, leave the house and try to meet a girl who will embrace a geek like me. I might even put an ad in my local paper’s lonely hearts column.</p>
<blockquote><p>Single, 22 year old male seeks a female who understands the difference between FPS and RTS, knows that Transformers are more than meets the eye, appreciates the need to spend £30 extra for a collector’s edition steelbook case and ‘statuette’ – read; toy – and realises just how awesome dinosaurs are. Ability to speak in binary code or Wookiee, optional.</p></blockquote>
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