Less Yackin, Mo’ Smackin!
by Adam
Games have been plagued with bad dialogue for years, but worse still is when game designers forsake time spent playing in favour of more time explaining the badly written plot or trying to endear you to two dimensional characters in their vast 3D world. Even when the publishers invest in big names to deliver the scripts written by the great minds behind today’s best films and television shows, they’re still…





