There are mutants, people or cars. About four of the mutants are glowy, but the rest are the exact same and don't change throughout the entire game. People start wearing more armour as you go on, but they all fall to the might of the instant death button. I mean the wingsticks.
I said lack of "decent" weapons. The sniper rifle is completely useless, both assault rifles are like throwing sponges at Rik Waller, the crossbow is rubbish until you get the mind control thing (which randomly stops working on certain enemies and just becomes another instant death button), and the final gun is basically unnecessary because you use it on about thirty enemies before the game comes to an abrupt halt. The wingsticks instant kill nearly everything except bosses and guys with miniguns or flamethrowers (and even then, three is enough to murder them outright) and they're so cheap and easy to manufacture that there's no reason to use anything else.
The vehicle sections amount to "races are ridiculously easy, and the rocket rallies are either likewise or like driving into a cliff face first", and the fact you don't ever need to update the cars except for arbitrary plot reasons makes it even more pointless, I'd say.
It only autosaves when you enter or exit areas, meaning you can potentially go a whole 45 minutes or so without ever hitting a checkpoint, which somehow makes it even worse than Mass Effect 1's autosave, which I'd previously have called one of the worst this generation. Although dying's not that common, even on hard mode, it's a pisser when you have to go through the same identical gameplay for half an hour because the devs forgot to put it in on the same day they were meant to add anything fun.
The story can be summarised as: You wake up with no idea what's going on until John Goodman saves you, tells you to do stuff for him then tells you to fuck off. You repeat this in another town until you're told something called The Authority is bad. You then save the leader of The Resistance, who tells you the Authority are bad and did a thing once. You then do more chores for other people in this new town until you take on the Authority Base for twenty minutes with your instant deathsticks and then the game ends.
The mission structure is often basically just: Go to a place and shoot some things. Okay, you've done that, so if you could go and do this other thing for me, that'd be cool, except I won't let you help me until you get something, so go talk to this other guy who'll make you go back to the same place you just went to in order to shoot more things. Now leave this town forever.
Except once you get to Subway Town, in which case you don't have to go back to anywhere again because there are only five missions.
It doesn't do anything unique or interesting with it at all, in my opinion. Bandits? Check. Incredible abundance of guns, bullets and vehicle parts despite the fact no one seems to have running water? Check. Weird guy running an entertainment show focused around killing? Check. Band of people trying to take down a shadowy corporation who may have done experiments on people because they're evil? Check. Abrupt ending that doesn't explain or set up anything and leaves the setting a bit redundant? Czechoslovakia.
Sorry Chris, it just left me completely and utterly in the cold. Especially considering its prolonged development and the pedigree of the company behind it, it's an incredibly average shooter that doesn't do anything for me.![]()




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