Browsing all 52 posts in Interviews.

F1 2013 – Interview With Designer Greg Pryjmachuk

F1 2013 – Interview With Designer Greg Pryjmachuk

With F1 2013 launching itself off the grid on the 4th of October, I caught up with Greg Pryjmachuk of Codemasters, and scrutinised him about the difficulties of balancing simulation and gameplay, team orders and the possibility of an F1 management sim.

With new rule-sets

The Witcher 3 – Interview With Gameplay Producer Marek Ziemak

The Witcher 3 – Interview With Gameplay Producer Marek Ziemak

After my time with The Witcher 3: Wild Hunt I was able to grab hold of the upcoming epic’s Gameplay Producer Marek Ziemak and ask him all about the freedom of working with a novelist’s creation,…

Cloudberry Kingdom – Interview with Jordan Fisher (Lead Developer & Co-Designer)

Cloudberry Kingdom – Interview with Jordan Fisher (Lead Developer & Co-Designer)

Despite all the big names and the halls full of AAA blockbuster releases, one of the titles that caught my eye the most this E3 was an indie platformer known as Cloudberry Kingdom. After falling in love with its pixel-perfect platforming and procedurally-generated levels, I…

Saints Row IV – Interview With Senior Producer Jim Boone

Saints Row IV – Interview With Senior Producer Jim Boone

Saints Row is one of the most ballistic and insane series around, with more audacious laughs and ludicrous action than you can shake a dildo baseball-bat at. It often seems like there’s nowhere that the series won’t dare to go, and with this chapter of…