Browsing all posts from December, 2011.

5 Proposals of Videogames of BBC Shows

5 Proposals of Videogames of BBC Shows

So it’s been in the news recently that the BBC want to create videogames based on their existing TV franchises. I’m going to come out on a limb and tell you that all of the games are going to be terrible. In the most likely…

Just Point And Click

Just Point And Click

Being a long-time PC gamer, I’ve played my share of PC games in the past, and then some.  By far the biggest collection of PC games I own are “point and clicks”, which to the uninitiated involve walking around, picking stuff up, solving puzzles, MacGyvering…

Sims 3: Ambitions – Revealed

Sims 3: Ambitions – Revealed

With the release of Sims 3 last June, EA delivered a revamped, gorgeous, if somewhat empty feeling Threequel to their obscenely popular franchise and sales, predictably, went through the roof.  Close to one and a half million units sold in the first week of release…

Rob’s Apocalypse Survival Guide

Rob’s Apocalypse Survival Guide

Us gamers have a vast knowledge of what to do when the earth is in danger – whether it’s an alien invasion, an airborne Zombie Virus or a nuclear holocaust, we have the gaming knowledge to keep our virtual selves alive in desperate times. But…

Be My Player Two

Be My Player Two

It takes a lot of work for this site to run as well as it does. Some people might take Victor’s Twitter whoring, the fantastic forum or the regular updates for granted but behind the scenes, there is a fair amount of co-ordination. Being a…

DLC – Downloadable Contentment, or Contention?

DLC – Downloadable Contentment, or Contention?

Love it or hate it, it seems that downloadable games and content are here to stay. Unfortunately, I suspect this has less to do with what gamers want, and more to do with it being an easy and cost effective way to get money out…

Pixel Perfect

Pixel Perfect

I’ve been at this a long time.  Gaming, I mean.  Ignoring the drab ASCII based games of the ZX80, my first memorable immersion in the sea of gaming came in December 1983 when I opened up the long, rectangular box and saw the beautiful cobalt…