Video Games – The REAL Beginning

This ain't Astro Wars

When talking about old video games most people would say that the very first was PONG. Well, guess what, most people are wrong. I don’t blame them for being wrong, as there were only three that came before it, but for the record the very first widely available video game is actually a game made ten years before, called Spacewar.

The year is 1962 and in that academic year (starting 1961) of the American University MIT (Massachusetts Institute of Technology) the Institute had acquired a new computer costing $120,000, the DEC PDP-1. Although still of titanic proportions, this beast was relatively compact for its time and came with…. wait for it…. a small black and white monitor!

Attending that academic year was a group of students who spent most of their time hanging around computers. They spoke to each-other, as most teenagers do, in made-up jargon including one word we take for granted now, hack, meaning “an impressive feat”. One of the students in particular, Steve Russell, had a particular love of sci-fi stories and had set about to perform the greatest hack yet attempted on the Institute’s new DEC PDP-1. It took him six months but our friend Mr Russell succeeded in creating the world’s first two player duelling video game, also heralded as the world’s first real video game. He named his proud creation Spacewar and it featured two opposing spaceships, both of different designs, which he nicknamed the needle and the wedge so I’m guessing you can imagine how primitive they looked. Both ships fired torpedoes at each other and used a control system very similar to the one Asteroids would take seventeen years later – turning left and right with a forward propulsion system.

Spacewar with the world's first gaming controllers

Steve’s creation was a sensation among his peers and there were quite often marathon playing sessions going long into the night. Over time the game got more advanced as Steve’s friends pitched in to the game, creating star filled backgrounds and a sun with gravity that draws in the players’ ship. A hyperspace button was added (again used by Asteroids, but also featuring in other games). Due to the awkwardness of trying to flick the switches on the titanic computer and, at the same time, craning their necks to see the small monitor, the students also made small wooden switch boxes, effectively controllers. The first joysticks had been created only a couple of weeks after the first video game.

Although his creation had been a success amongst his peers, Steve Russell never attempted to copyright Spacewar, or profit from it. His reasoning for having made Spacewar was to prove it was possible. This was all the reward he needed.

Spacewar makes its way on to Microsoft XNA for XBox developers, allowing them to not only see where it all began, but use the original code as a platform for future development

In May 2004, a seven month restoration project of the DEC PDP-1 computer was finally realised and, over forty years since it was originally created, the Computer History Museum in Mountain View, California unveiled a fully working system which, in March 2005, saw Spacewar being played once more and is available to the public for scheduled hands on demonstrations.

More recently, developers on Microsoft XNA were given full access to the Spacewar code with the XNA Game Studio Express developer kit, allowing the users to utilise and manipulate the code to create their own variations of the game. And so, almost fifty years since Spacewar was first conceived, we have come full circle.

Click here to play Spacewar on a PDP-1 Emulator




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7 Comments

  1. Samuel The Preacher says:

    A very interesting article. Whilst I had known Spacewar was the first video game, I hadn’t known any of the details behind it. It’s just one of those pieces of trivia that get put into board games or gameshows to trip up the people who think it’s Pong. I think it came up in Trivial Pursuit once.

    A basic rule of any new advanced technology is that someone somewhere will, in a relatively short space of time, corrupt it’s functions from its originally intended purpose in order to amuse themselves. I’m rather glad that someone did, when it comes to creating video games.

  2. Lee says:

    i knew astroids wasnt the first game ever but i didnt actually know, what the first one was or anything about it. intresting read nicholas. how the hell did they code gravity back then? i thought it was a newish thing!

    we should have a day for him like starwars day – may the 4th or ombie jesus day (easter sunday)
    It was the birth of gaming and we owe it to the brave men of MIT, i dont suppose you stumbled accross the date they got it working did you?

  3. Nicholas says:

    @Preacher yes I agree, I’m glad that they created gaming.

    @Lee No sorry, only managed to get the year, anyone finds the date then they get a cookeh!

  4. Mark R MarkuzR says:

    It was February 1962, you can find that date all over the place but I spent more than an hour this morning trying to find an exact date and couldn’t. What I DID find out, however, is that the DEC PDP-1 cost $120,000 at the time which means that playing an hour on Spacewar would have cost in the region of $300 USD. Pricey. Also, my sincerest apologies to the makers of “Hustle” as I slagged it off last week after Ash built a website, uploaded it and then said it’d be in Google within the next hour or so. I scoffed. A lot. Yet… my most recent search for “Spacewar February 1962 Russell” shows this very article listed on Google, less than two hours after I published it. Gosh.

  5. Robert says:

    Always been a lover of retro gaming and video game history, so thoroughly enjoyed this article. I got to see the PDP-1 in London several years ago but it wasn’t functioning, unfortunately

  6. Lee says:

    are any of the guys still alive? we could ask um

  7. Lorna Lorna says:

    Very enjoyable piece, Nicholas – learn something new everyday. I think it is fantastic that after all this time, we ahev come full circle as you say and teh old beast is back up and running. I think it helps this generation who are spoiled by graphics and gameplay to appreciate the roots of the hobby that they love.

    We old farts who gamed on Spectrums and C64s know something of what games were like and have an appreciation for it, but stuff like this really helps to preserve videogame past and present it to the present – as does writing about it. Snaps :)

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